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  1. #1
    Player
    Aeidis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    48
    Character
    Aeidis Sieryn
    World
    Kujata
    Main Class
    Conjurer Lv 80

    INT melee and STR ranged dps job ideas?

    Just something QoL for those casters that wanna occasionally play melee, or those STR melee that wanna play a ranged, just to make it easier for gearing another dps just like BRD/MCH/NIN do.

    RDM had every opportunity to be the melee INT we need but it wasn't. Maybe cannoneer for STR, Blue Mage for INT. Or even adding Beastmaster as some sort of ranged axe master for STR.

    And as a stretch, maybe a melee MND like dancer.
    (0)
    Last edited by Aeidis; 03-21-2018 at 01:29 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    What difference does it really make?

    NIN could be made into an INT melee and the only difference it would make is that NIN gear would have INT on it instead of DEX.

    But in the interests of being constructive, a physical ranged role Garlean gunblade based job could be STR based possibly, a mash up of machinist, dragoon and red mage. Jump into melee, do some pretty heavy handed stabbing, then jump back out to deploy magitek bits and stuff.
    Leaping about in Garlean armor, hitting things with a gunsword, aiming and firing said big heavy gunsword, and deploying heavy machinery all strike me as things you'd need to be strong to do.
    (3)
    Last edited by Jandor; 03-21-2018 at 02:43 AM. Reason: fixed typo

  3. #3
    Player
    Aeidis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    48
    Character
    Aeidis Sieryn
    World
    Kujata
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jandor View Post
    What difference does it really make?

    NIN could be made into an INT melee and the only different it would make is that NIN gear would have INT on it instead of DEX.

    But in the interests of being constructive, a physical ranged role Garlean gunblade based job could be STR based possibly, a mash up of machinist, dragoon and red mage. Jump into melee, do some pretty heavy handed stabbing, then jump back out to deploy magitek bits and stuff.
    Leaping about in Garlean armor, hitting things with a gunsword, aiming and firing said big heavy gunsword, and deploying heavy machinery all strike me as things you'd need to be strong to do.
    The difference would be benefiting from gearing one job and half of another on accessories like BRD and NIN benefit from DEX.

    Gunblade would be awesome for STR ranged, and it would fit if we go to Garlemald in the next expansion, and then melee INT could be Magitek something! Great idea 10/10 you win - SE make it happen!
    (0)
    Last edited by Aeidis; 03-20-2018 at 10:26 PM.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aeidis View Post
    The difference would be benefiting from gearing one job and half of another on accessories like BRD and NIN benefit from DEX.

    Gunblade would be awesome for STR ranged, and it would fit if we go to Garlemald in the next expansion, and then melee INT could be Magitek something! Great idea 10/10 you win - SE make it happen!
    Honestly I wouldn't be surprised if they rolled all the different primary stats into one next expansion and just locked gear based on roles rather than STR/DEX/INT/MND.
    I know Yoshi said part of the reason they picked SAM/RDM was to balance the primary stats, but that's only going to last for this expansion at best. It's already technically a 6/3/3/3 distribution.

    Thanks btw, although I think a physical ranged Gunblade job would have to be crafted pretty carefully to avoid treading on MCH toes. The melee component would definitely have to be more substantial than RDM's, personally I think it would be probably be best as a "reverse RDM" where it's in melee most of the time and jumps out to deploy magitek and shoot stuff briefly.
    Your cannoneer suggestion is probably a better ranged physical candidate. Beastmaster could work well as STR ranged physical as well, as like a non-magic counterpart to SMN.
    (0)
    Last edited by Jandor; 03-21-2018 at 03:01 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,759
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aeidis View Post
    The difference would be benefiting from gearing one job and half of another on accessories like BRD and NIN benefit from DEX.

    Gunblade would be awesome for STR ranged, and it would fit if we go to Garlemald in the next expansion, and then melee INT could be Magitek something! Great idea 10/10 you win - SE make it happen!
    That, too, isn't necessarily the case. A single gear ID can be read conditionally. If the devs so wished, Maiming could give STR on a DRG, Dex on a NIN, and INT on a RDM, and those three could share gear.
    (0)

  6. #6
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jandor View Post
    What difference does it really make?
    more variations in grp (& meta) comps and their synergy? : o
    (0)

  7. #7
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Neela View Post
    more variations in grp (& meta) comps and their synergy? : o
    STR damage and DEX damage are both physical, there's no variations in group comps because of that. A magic-dealing melee user would be a mixup, but would probably cement Summoner as the comp mage to boost both of their damages. That may be fun, swapping between ifrit and garuda for maximum group dps. Heck, if the magic-dealing melee had increase magic damage taken that would REALLY shake things up. But overall, it'd just be another ranged and melee dps class.
    (0)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Neela View Post
    more variations in grp (& meta) comps and their synergy? : o
    Synergy at the moment is mostly based on damage type and generic damage modifiers. Damage type and main stat aren't linked.

    RDM has several physical piercing attacks that use INT, PLD and DRK have magic attacks that use STR, I think NIN has a magic damage ability that uses DEX, etc.
    (0)
    Last edited by Jandor; 04-03-2018 at 08:56 PM.

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I'd like to see this expanded, and had been wondering about ideas for a melee INT based class (also I had incorrectly predicted RDM to have DEX as its primary stat rather than INT)

    Considering it's likely we will see tank and healer jobs next expansion, though, I would be interested to see those changed up a little. Maybe using something like Chemist as a TP-based healer (instead of MP) that possibly uses INT as a primary stat instead of MND, and as such uses caster accessories. Similarly they could make a tanking job that relies more on dodging attacks instead of shielding against them, which would work at that point to use DEX as a main damage trait over STR.
    (0)

  10. #10
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    I'm thinking for a str based ranged job ranger (rng) would fit nicely. Add xbows little to no support skill and lots of firepower like its ffxi counterpart. Would think blu would fit the Int based melee best.
    (0)

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