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  1. #11
    Player
    Avatar de Reynhart
    Inscrit
    juillet 2011
    Lieu
    Ul'Dah
    Messages
    4 605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Chevalier noir Lv 80
    Or, we could have a system akin to The World Ends With You where you manually reduce your level (only at the magia plate, of course) to increase the chance and number of rewards.

    It would not only help keeping a decent income of cystals when helping low level friends, but also allow some people to try challenging some NM at a reduced level. It would increase the end reward, at the risk of reducing one's contribution or, if too greedy, being too weak to survive some stray AoEs.
    (0)

  2. #12
    Player
    Avatar de Claviusnex
    Inscrit
    juin 2015
    Messages
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Invocateur Lv 90
    I think either a group sync or a phase out of exp for higher level players while keeping it for lower level players would be goo to have. I would have no problem helping lower level players power level to catch up if I knew they would get full exp credit.
    (0)

  3. #13
    Player
    Avatar de Sylvina
    Inscrit
    mai 2017
    Messages
    1 102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Guerrier Lv 90
    The De leveling is already bad enough for dying and you want it to happen even if you DON'T die? Really? Oh my god some people.
    (0)

  4. #14
    Player
    Avatar de Tridus
    Inscrit
    juin 2017
    Lieu
    The Goblet
    Messages
    1 510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    Mage blanc Lv 90
    Citation Envoyé par Sylvina Voir le message
    The De leveling is already bad enough for dying and you want it to happen even if you DON'T die? Really? Oh my god some people.
    You know how level sync is a thing in the rest of the game so you can play with your friends? Yeah, that. Eureka currently doesn't let you play with your friends if they outlevel you significantly, which is something of a spectacular failure of design in a MMO that goes out of its way to encourage that otherwise.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #15
    Player
    Avatar de Metsonm
    Inscrit
    novembre 2016
    Messages
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    Mage blanc Lv 80
    Citation Envoyé par Zojha Voir le message
    Knowing SE, they'll "address" this issue with a Eureka Jump Potion on the Mog Shop instead >.>
    You say that but all I thought was "Y'know...I do hate the grind..." and am now very disappointed in myself.
    (0)

  6. #16
    Player
    Avatar de Bourne_Endeavor
    Inscrit
    septembre 2015
    Lieu
    Ul'Dah
    Messages
    5 377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Chevalier dragon Lv 90
    Citation Envoyé par Tridus Voir le message
    Yup. Tried to group with friends last night who actually like Eureka (since it's more tolerable with lots of friends) and I can't play with them now on anything outside NMs because I get zero XP due to the level disparity on every normal mob in the zone.

    How did SE not think of this? level sync is only a thing that features prominently in the rest of the game....
    You know... I hadn't thought of that but it really is odd how they insist on syncing us down in virtually every other piece of content except the one mode where it'd benefit most. Just adds to the feeling Eureka was rushed. Granted, I do get the impression they believed grinding mobs would be fun. I kinda doubt they anticipated Eureka becoming little more than a locust swarm.
    (1)

  7. #17
    Player
    Avatar de Mahrze
    Inscrit
    juin 2017
    Lieu
    Ul'dah
    Messages
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Moine Lv 80
    Citation Envoyé par Tridus Voir le message
    Yup. Tried to group with friends last night who actually like Eureka (since it's more tolerable with lots of friends) and I can't play with them now on anything outside NMs because I get zero XP due to the level disparity on every normal mob in the zone.

    How did SE not think of this? level sync is only a thing that features prominently in the rest of the game....
    I think tanking for them as PLD helps, since flash takes aggro but due to no damage, it's a good way to cake walk them.

    As to why they didn't think of it? I don't think they expected it to be a zerg rush.

    You can get gold on NMs as a solo tank player, so I don't think its much about them thinking but just how simple the "merit system" in place is.

    Citation Envoyé par Zojha Voir le message
    Knowing SE, they'll "address" this issue with a Eureka Jump Potion on the Mog Shop instead >.>
    Stop giving them ideas.
    (0)
    If you say so.

  8. #18
    Player
    Avatar de Tridus
    Inscrit
    juin 2017
    Lieu
    The Goblet
    Messages
    1 510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    Mage blanc Lv 90
    Citation Envoyé par Bourne_Endeavor Voir le message
    You know... I hadn't thought of that but it really is odd how they insist on syncing us down in virtually every other piece of content except the one mode where it'd benefit most. Just adds to the feeling Eureka was rushed. Granted, I do get the impression they believed grinding mobs would be fun. I kinda doubt they anticipated Eureka becoming little more than a locust swarm.
    I don't know how it could be rushed when it was announced well over a year ago and delayed twice. It seems more like they either didn't have a vision for what they wanted, or didn't have the resources to implement it. But given how much more XP and rewards the NMs give and that a player zerg blob can spawn them faster, how could they possibly not realize players would do that? It's the most obvious conclusion to come to once you understand how stuff works in there and you say "how do I get my stuff with as little time and effort as possible?"

    And by scaling damage so quickly with level and XP the way they do, they created this situation where my group of friends is effectively divided into at least three groups when it comes to playing in Eureka instead of the one we want to be (and can be in basically everything else because level sync).

    Citation Envoyé par Mahrze Voir le message
    I think tanking for them as PLD helps, since flash takes aggro but due to no damage, it's a good way to cake walk them.
    Maybe. I imagine that's really tedious for the PLD, though.

    As to why they didn't think of it? I don't think they expected it to be a zerg rush.
    Have they not seen what players did throughout the history of the game? As soon as players figure out the mechanics, they optimize to minimize time and effort. ALWAYS. That's what players do. Players are very, very good at that.

    If nobody at SE saw this coming, then they have an astounding lack of understanding of their own customers.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #19
    Player
    Avatar de Metsonm
    Inscrit
    novembre 2016
    Messages
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    Mage blanc Lv 80
    Citation Envoyé par Tridus Voir le message
    Have they not seen what players did throughout the history of the game? As soon as players figure out the mechanics, they optimize to minimize time and effort. ALWAYS. That's what players do. Players are very, very good at that.

    If nobody at SE saw this coming, then they have an astounding lack of understanding of their own customers.
    It's easy to say hindsight is 20/20 when talking about anticipating how players would react to Eureka, but it's important to remember that SE HAS that hindsight. We've gone through the same song and dance twice before with Diadem and then back to 2.X with fate trains.
    (2)

  10. #20
    Player
    Avatar de Claviusnex
    Inscrit
    juin 2015
    Messages
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Invocateur Lv 90
    Citation Envoyé par Metsonm Voir le message
    It's easy to say hindsight is 20/20 when talking about anticipating how players would react to Eureka, but it's important to remember that SE HAS that hindsight. We've gone through the same song and dance twice before with Diadem and then back to 2.X with fate trains.
    It also happens every time they come out with a world boss like Ixion, Odin or an S Rank. Eureka is really nothing more than these in a single location.
    (1)

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