Oh hurrah! o.o
It's so, so rare to see anything reassuring you lot are actually bothering to worry about the little things.
I think this might be the first time I've not felt like any of the nice little touches in the original design weren't fair game for just trampling over and leaving permanently unrepaired if it was more convenient than leaving them in.
Thanks!
... Kinda sad seeing people so dead-set on derailing the thread though. Meh.
My thoughts on the off-topic? I'd rather animation lock stayed. You make an attack, you commit to the necessary movements and keep the consequences and disadvantages of that attack in mind. You don't want to overcommit and leave yourself vulnerable? Stick to normal attacks and attacks with shorter animations. Demanding animation lock be pulled is like saying it's not fair the enemies hit you while you're fighting, so far as I'm concerned.
The only thing that needs improvement in this regard is latency, which does tie-in with animation-lock a little and I'd bet people'd complain about it at least somewhat less were the game improved in that area - which is supposedly going to happen with the new hardware and architecture.
'Adding' animation lock to the magic users I'd agree with (in a more tangible way than it is now) even - except, they're getting movement-cancels-casting, which comes out about the same anyway, so there's no need to increase it. Hell, from that perspective, if you remove animation lock you effectively put Disciples of Magic at a disadvantage beside Disciples of War.