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  1. #1
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1

    Eureka unplayable at times

    Leaving aside our personal tastes regarding this content, with the amount of players they pack into one instance, how do the devs actually want us to play this mode when a majority of the time we can't see the monster, can't see our party members, cant see AoEs - on top of everyone rubber banding around you, NMs disappearing on the screen but still murdering you even though you can't see anything to dodge, your spells taking upwards to almost 10s to take effect on party members, rez leg and that's not even during NA prime time.

    How could you do this to players; you must have known that your server infrastructure could not handle these loads...or was this not even stress tested during the 17 months you sat on this? I cant imagine what ps4 players must be experiencing...
    (31)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    (22)

  3. #3
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by NovaLevossida View Post
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    (7)

  4. #4
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Anyone keeping count? What number is this thread?
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    MilanFrozen's Avatar
    Join Date
    Sep 2017
    Posts
    126
    Character
    Milan Frozen
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Joe777 View Post
    Anyone keeping count? What number is this thread?
    You know what stops multiple threads regarding issues that have been in the game for ages and resurfacing during patches with new content involving them?

    Go on, guess.

    I insist.
    (18)

  6. #6
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    I feel like they are going to have some kind of adjustment soon to nerf NM's, I doubt this what they intended for the game mode so hopefully something is done to spread people out in the zone
    (2)

  7. #7
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I don't get how anyone thinks they couldn't have seen this. The game mode is barren outside of NMs both as far as content goes (if you're already mindlessly farming mobs, do it to spawn the NM) as well as awards (nothing else gives lockboxes at present). This was bound to happen by virtue of the lack of other content in the mode if nothing else.
    Them not foreseeing this would happen only comes to show how out of touch the devs are both with the playerbase as well as their own creation. I mean, seriously, the NM train is the only thing that makes this game mode bearable for me.
    (10)

  8. #8
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Was my first encounter with player culling.
    Suffice it to say I was quite confused when I suddenly could not heal party members or see the boss.

    This is unacceptable, they should never have allowed 140 people in there when they know their engine can't handle them all in one spat.

    After all, grind XP is pathetic compared to fate xp, so everyone wanting in on it is a no brainer.
    (9)

  9. #9
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gun-Cat View Post
    I am farily certain their Eureka image was: Groups gather in grind parties and slowly level, giving people something to do till the next patch hits.

    What they didn't anticipate is the NM train. Henche the game being absolutely not prepared for that.
    Then they're incompetent. It's that simple. NMs give overwhelmingly more return on time invested, and players can directly influence spawning them. If they don't know that players are good optimizers and will always optimize for return on time invested, then they haven't been paying attention to what players have done in the past at all.

    Much like how the combat design encourages healer DPS, Eureka's design encourages the NM train. If they didn't intend that, then it's on them.

    Quote Originally Posted by NovaLevossida View Post
    After 2.0 Northern Thanalan FATEs, specialty FATES like Odin and Ixion spanning 2.0 to 4.0, S rank hunts, and Diadem, they clearly could not have expected players to zerg rush or even anticipate DoT / model display issues with so many years of relevant experience with the problem. Clearly.
    Quote of the day, right there. The issue STILL happens with Ixion to this day on my server. There is no possible way they can't know about it, and they designed content that encourages it to happen by making the most valuable thing to do clumping up on a single mob, along with putting more people in the instance than the server can handle when they group up.

    I mean, who decided it was okay to release in this state with known problems like this?
    (5)
    Last edited by Tridus; 03-18-2018 at 08:13 PM.

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I suggest ppl to read Liam harper post in the discussion Thread about FFXIV direction. He does explain what is the problem, why they cannot fix it and what they can do to fix it
    (1)

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