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  1. #11
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    753
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Derio View Post
    There does need to be one but there has to be a reason for 1. After you get to lvl 4 or 5 its hop aboard the NM train and ride all the way to lvl 20.
    Correct me if I'm wrong but if a high level is in a group with low level, the high level will not get lockboxes from the fates.
    (0)

  2. #12
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,487
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    You still get lockboxes from what I saw. I was 17 with like a 7 in the party. Whether you get just xp or boxes is dependent on the FATE ranking you get.

    As for the OP, god yes. I'm 18 and my friend just started last night and I couldn't join him. Eureka badly needs a way to have the party either sync to the same level or allow higher members to sync to the level of another party member.
    (1)

  3. #13
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Thinking about it, why not just let us gain exp while in a party regardless of level? It’s not like this is ffxi where when you claim a mob no one else can touch it. It’s stupid that a level 18 outside my party can help kill a monster and I get exp, but if they’re in my party I don’t. Without the competitive element to monster claiming it just seems arbitrary.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #14
    Player
    kykmorph's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Karsa Urlong
    World
    Goblin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cabalabob View Post
    Thinking about it, why not just let us gain exp while in a party regardless of level? It’s not like this is ffxi where when you claim a mob no one else can touch it. It’s stupid that a level 18 outside my party can help kill a monster and I get exp, but if they’re in my party I don’t. Without the competitive element to monster claiming it just seems arbitrary.
    If you're not in parties together, you only get a partial xp credit, depending on damage dealt (as far as I can tell). And I don't think it would be good if a level 20 could give full xp to a level 1 for murdering a ton of lower level mobs.

    Self promoting a related thread to this one here:
    http://forum.square-enix.com/ffxiv/t...epeat-death%29
    (0)

  5. #15
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kykmorph View Post
    If you're not in parties together, you only get a partial xp credit, depending on damage dealt (as far as I can tell). And I don't think it would be good if a level 20 could give full xp to a level 1 for murdering a ton of lower level mobs.
    A level 20 getting XP for a level 1 is better than not being able to play with your friends when you can do so in all the other content in the game, though. This is a MMO, isn't it?
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #16
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by kykmorph View Post
    If you're not in parties together, you only get a partial xp credit, depending on damage dealt (as far as I can tell). And I don't think it would be good if a level 20 could give full xp to a level 1 for murdering a ton of lower level mobs.

    Self promoting a related thread to this one here:
    http://forum.square-enix.com/ffxiv/t...epeat-death%29
    What you are asking for is more complex then what this thread wants:
    https://youtu.be/kGvtpwwHoJo?t=616
    thats all we are asking for, if SE can do your idea too thats fine but it is likely to be met with "server limitations" best to keep ideas simple. With all the delays I am shocked as heck it was not released with this feature made for a modern game when it was put in a ... 16 year old game? 10 years ago?

    dammit, that is why I quit ffxi, those damn geo effects made me ill and made the game literally unplayable to me. funny how I forgot the reason in why I quit when I was basically praising ffxi a lot cuz people kept comparing it to diadem 3.0. I did kept asking myself why didn't I just stay in ffxi all this time and forgot the reason why I quit to begin with.
    (0)
    Last edited by Vstarstruck; 03-21-2018 at 06:27 AM.

  7. #17
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    If it can be done, we probably won't see it till the next step of Eureka. I don't even think we will see their changes they mentioned in the big thread before it slows down and dies, if they still choose to do them. They can't really push these kinds of things to live and expect us to test them; they can't fix anything but the most critical of vulnerabilities in a timely fashion.
    (0)

  8. #18
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    This is actually a good idea, would make high level players want to help the low level ones more and hence extend the life of Eureka.
    (0)

  9. #19
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    No the place just needs to not penalize based on level. The content is not fun enough to warrant limiting because "power leveling" would ruin the "fun experience" of leveling.

    Enemies in there should always give a static value of experience regardless of level. And that experience should be divided among the group equally regardless of level.
    (0)

  10. #20
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Miles_Maelstrom View Post
    No the place just needs to not penalize based on level. The content is not fun enough to warrant limiting because "power leveling" would ruin the "fun experience" of leveling.

    Enemies in there should always give a static value of experience regardless of level. And that experience should be divided among the group equally regardless of level.
    How exactly would level sync hurt though? it's a good feature.
    (0)

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