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  1. #1
    Player
    H4ZM4T's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Malakai Highwind
    World
    Ultros
    Main Class
    Dragoon Lv 53

    Request: DRG passive

    Hello,

    So I was falling off of stuff in game and it got me thinking... Shouldn't dragoons have some sort of passive that lets them fall from greater heights without taking damage? Just a thought.
    (2)

  2. #2
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    I figured they had one already tbh, ik rogue/ninja has this already.
    (0)

  3. #3
    Player
    rulo's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ravana Zuvana
    World
    Sargatanas
    Main Class
    Scholar Lv 70
    People have een asking foor this since day 1 but somehow keeps getting ignored.

    I guess maybe if this gains enough support this time they might actually listen.
    (4)

  4. #4
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    You can technically do that with elusive jump, but who wants to try and get around like that?
    (0)

  5. #5
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Why does it matter?
    (0)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Luin View Post
    Why does it matter?
    It doesn't really, but seeing as it makes sense lore wise and implementing it would probably take around 5 minutes of copy/pasting the ninja trait that does the same thing, I don't see why not.
    (1)

  7. #7
    Player
    H4ZM4T's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Malakai Highwind
    World
    Ultros
    Main Class
    Dragoon Lv 53
    Quote Originally Posted by Jandor View Post
    It doesn't really, but seeing as it makes sense lore wise and implementing it would probably take around 5 minutes of copy/pasting the ninja trait that does the same thing, I don't see why not.
    This. And to be honest I think the reason Wow was/is so successful is that they give each class little perks to make them fun, not for battle but for playing around for the other half of the game where you're not fighting.

    In this case, dragoons are known for jumping high in the air (there's even a couple scenes of this) and so it only makes sense that they can land without being hurt (or at the least not as much)
    (1)

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,319
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    it'd also be kinda neat if they jumped higher than other jobs
    makes sense anyway. i don't think that'd be imbalanced since jumping is irrelevant in actual content
    (1)

  9. #9
    Player
    H4ZM4T's Avatar
    Join Date
    Mar 2018
    Posts
    7
    Character
    Malakai Highwind
    World
    Ultros
    Main Class
    Dragoon Lv 53
    Quote Originally Posted by Reimmi View Post
    it'd also be kinda neat if they jumped higher than other jobs
    makes sense anyway. i don't think that'd be imbalanced since jumping is irrelevant in actual content
    I wanted to write this but I wasn't sure if it would technically imbalance them. I'm sire when they designed the landscapes they did it with normal jump height in mind? But yeah I totally agree that jumping higher would be a sweet addition!
    (0)

  10. #10
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by H4ZM4T View Post
    I wanted to write this but I wasn't sure if it would technically imbalance them. I'm sire when they designed the landscapes they did it with normal jump height in mind? But yeah I totally agree that jumping higher would be a sweet addition!
    Jump puzzles on DRG here we go!
    (0)

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