Nice with some feedback!
---
Hehe, yeah. This is probably what I will have to resort to for avoiding that to happen. It does feel kinda lonely to pre-experience the game ahead of my mates, which was mostly the point of the suggestion per se, but I thank you for your advice and I will work on my Marauder!
---
Absolutely not my intention. It was just something that popped up that would had been a feature I'd appreciated under the set circumstances.
---
Yes. It made very much sense. I'm an old FFXI fox too, and frankly do miss the level sync, albeit it's not gamebreaking at all if they don't implement it.The thing about lvling up a lvl 50 solely for farming would be that then I indeed would way pass the lvl of the gear I am aiming to actually craft with the items I am farming to make for this set level with that job. So it's kind of a vicious circle in a way. :x
---
This is of course a suggestion based on a subjective experience of a feature I'd appreciate, and is by no mean meant as anything but that. I do recognize that leveling a character to 50 for farming will make me able to farm without gaining xp, however, then the same eery situation will happen. That you will outlevel your crafter while farming for the materials you need him to use in order to craft you the gear you need now, and not after you've leveled away from it (if it makes any sense). And you will not be able to keep up the crafting of gear for that farming job going for lvl 50.
Yes, materials can be Bought from the market in order to avoid outleveling what you are attempting to craft, and that's what I thought people would react most strongly about since it could lead to less incentives to use the market. On the other hand, the fact all crafts and gathering professions are available to everyone, surely the market and economy is driven mostly out of being a shortcut, and not a necessity? Why else allow us to use all crafts, all gatherers, allowing us to be (theoretically) entirely self-sustainable on a single toon? Also worth pointing out is that maybe not all the materials you need are available on the market, forcing you to farm, in which you will outlevel your crafters ability to serve that job with gear.
Worth noting, this is indeed nitpicking from my part. The only real intention for me posting this suggestion is that I think it would provide an easier way to keep your crafters and fighters more in-sync with each other, making it easier to keep your gear up-to-date.![]()