PLD pvp nerfs
WAR equilibrium no longer auto crits under inner release
DRK ignored
Guess you can’t say SE isn’t consistent.
PLD pvp nerfs
WAR equilibrium no longer auto crits under inner release
DRK ignored
Guess you can’t say SE isn’t consistent.
To be fair, I was fairly certain the Equilibrium/inner release thing was a bug and I didnt try to overly rely on it anyhow
I dont know why people expected job buffs in 4.25....they have all their eggs riding on Eureka. Which by the look of the notes still has some bugs...
Well here is the long wait for DRK in 4.3...
Soul Eater: Potency increased by 5.
Look forward to it!
Wasn’t really expecting buffs, just wasn’t expecting nerfs.
PLD isn’t exactly god in pvp so they weren’t really needed.
WAR, bug or no, it kinda sucks we lost it since equilibrium did used to be buffed by berserk so the ir gauranteed crit/direct kinda made up for that but now it doesn’t it’s kind of an indirect nerf.
DRK, being left untouched is better than being nerfed I suppose, but would have been nice to get some slight buffs in the interim until they do whatever they have planned for it.
Yeah, you can't talk about nerfs until you've played SMN in PVP. EVERY single time they "balance," SMN gets a nerf. EVERY time.
I dont understand the PLD nerf in pvp seriously the most idiotic thing to think of in a game mode, where ranged dps and healers are rampant and played by majority of the players, because they are better.
I have seen too many bards and machinist in pvp that went with crazy stats like 9/0 or so with hundred of thousands of damage done, but sure lets nerf a job that is in agony because he has no mobility and ability to fight back ranged jobs. Great balance decision! What a magnificent work done there, oh and that white mage buff is a slap into the face for those who play pvp.
Nerf melee jobs further and ignore the fact ranged are dominating the game completely.
Oh and DRK totaly ignored is a cherry on the top of this balance absurdity.
Last edited by Nedkel; 03-13-2018 at 10:17 PM.
since DRK is under revision i dint expect any change this patch and less for pvp, if some skills will being reworked or change someway it will be useless change nothing on pvp now, lets wait to 4.3 where is most balance changes come.
Yeah, once we had notification that the devs are looking at DRK and it was this close to the patch, I stopped expecting anything this patch because it will likely be a larger group of changes (hopefully for the better). We'll see what happens next patch, if nothing then we're probably going to be waiting until 5.0 sadly.
I mean what really needs fixing is WAR. It is pretty broken rn. My MT does almost 5k on Chardoonook, granted he has mostly 370 but that's a pretty absurd amount, and that's w.o the 375 weapon. After nerfing PLD & "buffing"DRK, thet both pale in comparison to what WAR has become(& it get SiO???). Double WAR would def be optimal at this point if not for lb reduction.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
I'm gonna throw a white glove and challenge thee saying that the lb reduction is borderline negligible if you don't manage to get an LB1 after the DPS LB3. The LB reduction in my humble opinion when running 2x WAR is not game-breaking outside of Byakko Ex and even in Byakko Ex there are ways to get the tank LB3 before 2nd Hakutei despite the reduction.
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