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  1. #21
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Something more than a "Unique Battle System" that is nothing more than twirling your elemental wheel to best fit the situation.

    Offense, Defense, it is interesting in theory but it's not interesting enough to stand on it own.

    Something as basic as say BLM gets a boost to Ice spells if they have 1 magicite in ice. So a BLM may feel compelled to "lock in" a magicite to Ice so that when their board rotates the ice magicite will always remain.

    The system we have currently is just big numbers and more big numbers, a lack of a trait system or something to add some customization flavor to the area is what makes it lackluster currently.
    (2)

  2. #22
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    I was hoping for it not to be Diadem 3.0
    I was worriedly expecting it might be - so... expectations kinda fullfilled, but I'm also as unhappy with that as I expected to be.

    What I expected - or wanted - was content that:
    -would be more than just killing mobs
    -allowed for me to solo it or only play in a small group, to have the option of being like "Hey, we're four people right now, lets go and do some Eureka!" (or even more something me and my boyfriend could duo in the evenings)
    -basically a new zone that actually contained content. Objectives. Things to do. Variety and alternative ways.
    -gear at least at the same level as tomestone-gear.
    (9)

  3. #23
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I was expecting... actually I didn’t really care until I found out that they put glamour items in there. Why did they unlock those crafting and gathering sets like this?
    (3)

  4. #24
    Player
    HiraQin's Avatar
    Join Date
    Dec 2015
    Posts
    67
    Character
    Hirara Hira
    World
    Lich
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vidu View Post
    I was hoping for it not to be Diadem 3.0
    I was worriedly expecting it might be - so... expectations kinda fullfilled, but I'm also as unhappy with that as I expected to be.
    Tbh Diadem was better in my personal opinion because you could also gather there and get some useful and nice stuff out of it.
    In Eureka the "nice" stuff is fireworks and other garbage that floats my inventory.
    (10)

  5. #25
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Fun? I knew it would be a grind, but...



    Yes, person who will inevitably reply with "but I am having fun," I know. Good for you. I am not.
    (10)

  6. #26
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Well, I wasn't expecting anything necessarily. But I'm a bit unhappy that it's basically just a fate grind. Guess I should be happy that they were at least kind enough to make a new map and new FATES rather than just telling us to do the fates in other zones again like past relic weapons had done.

    I kind of like the sense of community in a way but at the same time I wish that it was something we could have done solo if we wanted to. It's pretty much impossible to solo this if you want to progress. It feels kind of bad that you feel inclined to stick for an entire instance before leaving, lest you miss out on a good train. I would have also liked more interesting quests that tie into the storyline more than just "go find this thing so you can have more magicite on your wheel". *shrugs*

    Also, would have liked better rewards. My inventory is cluttered with a million "promotional" magic bag things and fireworks, not to mention all the untradeable gear. At least they're addressing that in the next hotfix....
    (3)
    Last edited by Mikki; 03-19-2018 at 04:28 AM.


    「Life is such a fragile thing…」

  7. #27
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    While I've been having fun doing Eureka, the one major thing I was expecting was a zone where I could see the mobs I'm fighting without them disappearing every 2 seconds.
    (4)

  8. #28
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by HiraQin View Post
    Tbh Diadem was better in my personal opinion because you could also gather there and get some useful and nice stuff out of it.
    In Eureka the "nice" stuff is fireworks and other garbage that floats my inventory.
    Diadem had more objectives, yes - you could gather, you could just look for the burried treasures...
    Both Eureka and Diadem are having the problem that they're scaled with apparently the maximum amount of people participating, which makes it very solo-unfriendly and Diadem atm outright impossible and Eureka "difficult" for anyone who didnt jump on the train the first days (something, some people apparently only did out of fear to be left behind and not being able to catch up later)

    ...its really sad - Eureka has so many problems and it kinda feels like I can point to them and say "Here, that was bad there already, why did you repeat it?"
    Fireworks, Solo-unfriendly and the disappearing of mobs and party-members are just some of them...
    (6)

  9. #29
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    I was expecting adventure. Secrets to find, places to explore. Tough monsters to fight. As an XI player, the way they advertised it made it feel like a light version of Abyssea, which would honestly have been a good fit for this game since they do enemy encounters (in trials and raids) very well. And since it was tied to the relic, I thought we were going to get a storyline akin to 2.X's where we have this godly/notorious weapon (which would fit with the actual Eureka from FF3), and it would awaken it's full potential as we slay higher level NMs. I guess I was actually expecting hard content that actually had some lasting appeal.

    I know, probably some high expectations, but, at the same time, they were hyping it up to be something new, and this was suppose to be the "big" thing that the expansion featured. They basically took Abyssea, gutted it to probably it's concept stage, and shat it out.
    (3)
    Last edited by splinter1545; 03-19-2018 at 04:52 AM.

  10. #30
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    I was expecting options. To be able to go in solo and make meaningful progress before or after my friends log. In fact, I expected to be able to play with my friends, but one of them outlevels me so there's no point (and the others refuse to go back in, but that's a symptom rather than a cause). I expected more gameplay than grind dungeon trash then do fate boss. I expected something to match the pomp Yoshi presented it with.
    (3)

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