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  1. #1
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Well, i was hoping for a little slice of FFXI in FFXIV.

    Meaning;
    - Badguys that take more than one rotation to kill
    - sense of fear/caution (death penalty does that, stick with the group!)
    - Something that as possible to solo as FFXI, you "can" solo but its not effective.
    - elemental wheel to matter (sorta does but its pretty shallow)
    - Notorious Monsters and spawn conditions
    - A Casual, one stop shop, for relics
    - Grind!

    We got most of that and I'm content, for now. Because I can see potential for upgrading and evolving the content since they have said several time this will received regular updates. What I want to know is What do they mean by regular? Will it be once every second patch (like BCoB/ALEX/Omega) or will it be with every main patch (or .05 patch) And what will those updates include? Now that we have had the content for a while I would like them to finally discuss plans for it openly.

    What I can see coming is Anemos is the Isle of Wind, so will that mean we can expect to see Isle's relating to the other elements? How will instancing, levels, rewards, Magia board, etc all work with more Isle's. Hopefully the player base will still be there when they do and it doesnt hobble previous versions to the point they are unplayable. I also hope they add different spawn conditions other than just "kill mob", and do so without any announcement. I like that eureka feels like its still being figured out by the playerbase. You dont get that with dungeons, you can run a new dungeon for the first time, blind, and still walk out alive and know almost everything you need to know about it. I also hope we can see new designs for the gear as its upgraded because I was kinda disappointed to see the "relics" were just the AF3 gear but dye-able.

    To recap, I like and am enjoying this content, for now. I hope that feeling doesnt diminish once I hit level cap and the new updates to it come quickly enough that it doesnt get stale. Even in the FATE train days I havent seen this much player interaction and community engagement.

    NOTE TO THE DEVS:
    Every time you hear a call for some kind of nerf or ease of content, do the opposite instead. "Increase drops for X item" *decreases drops but 1%* "Death Penalty is too harsh" *puts a cooldown on accepting raises so if you die too frequently you cant be raised*

    Please let this content be the one that doesnt cave into the complaints that plague the forums.
    (0)
    Last edited by MageBlack; 03-20-2018 at 04:37 AM.

  2. #2
    Player
    Metsonm's Avatar
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    Nov 2016
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    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MageBlack View Post
    NOT TO THE DEVS:
    Every time you hear a call for some kind of nerf or ease of content, do the opposite instead. "Increase drops for X item" *decreases drops but 1%* "Death Penalty is too harsh" *puts a cooldown on accepting raises so if you die too frequently you cant be raised*

    Please let this content be the one that doesnt cave into the complaints that plague the forums.
    Because making things as obtuse as possible out of spite to your playerbase is top-tier devwork.
    (11)

  3. #3
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Metsonm View Post
    Because making things as obtuse as possible out of spite to your playerbase is top-tier devwork.
    Just as top tier as nerfing content into the ground cause of crybabies.
    (2)

  4. #4
    Player
    Metsonm's Avatar
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    Nov 2016
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    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MageBlack View Post
    Just as top tier as nerfing content into the ground cause of crybabies.
    If that's what the playerbase wants, that's what the audience of the game is. Like it or not, the devs cater to the players. It's literally the whole business model: if the players are happy they give the devs money. Devs like money so they aim to please the playerbase.

    You might not agree with it, but if a vast majority say something then the devs have to listen. If a vast majority say something and the devs go "lolololno" and do the opposite because of spite then they'll just foster illwill and be more likely to lose money and stop updating the game.
    (9)

  5. #5
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Metsonm View Post
    If that's what the playerbase wants, that's what the audience of the game is. Like it or not, the devs cater to the players. It's literally the whole business model: if the players are happy they give the devs money. Devs like money so they aim to please the playerbase.

    You might not agree with it, but if a vast majority say something then the devs have to listen. If a vast majority say something and the devs go "lolololno" and do the opposite because of spite then they'll just foster illwill and be more likely to lose money and stop updating the game.
    I'm not asking for that with all content, just this one piece of arbitrary side content. Please, just make one piece of content that caters to people like me. We exist too.
    (1)

  6. #6
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by MageBlack View Post
    I'm not asking for that with all content, just this one piece of arbitrary side content. Please, just make one piece of content that caters to people like me. We exist too.
    The problem here is though: personally, I wouldnt classify Eureka as that. Not with it including the relic-weapon - THE go-to-weapon for most of the people who dont raid (or at least dont raid serious enough to clear the current last tier of the raid-cycle), which is the majority.
    The relic was always something more or less everyone was doing, which means that more or less everyone would need to do Eureka. If Eureka would have been more lile PotD in that way (gear/weapon-progress mostly relevant in that content, not related to the rest of the game - maybe with the option to wear it outside of Eureka after completing it), I could have agreed with you. But with how it is right now... the rewards from Eureka are relevant for the rest of the game and that in a way that they could, in theory, be relevant to the majority (given their low ilvl they're not really right now, but that makes matters only worse).

    And besides the relic being tied to it, they did a pretty good (or bad?) job to promise all of us that Eureka would be the new Holy Grale - granted, I never actually expected that, but the way they presented Eureka it was supposed to be content enjoyed by the majority of people. Casually friendly in the way that everyone could take part in it (that does NOT mean that it has to be super-duper easy - just that you're able to progress within it without having a static of highly skilled players. That you're able to progress by yourself or with only ond or two friends - and the content is very solo/small group unfriendly).

    Eureka, with the ties to the relic and the promises made, is not arbitrary side content. And thats the whole problem. Eureka was supposed to be a corner stone of Stormblood - not some "special intrest"-content like PvP or LoV or even PotD.
    I'm pretty sure a lot more people would be fine with this content, if it 1) stayed in its own bubble, without the relic; 2) wouldnt have been delayed again and again; 3) would have been presented as "side content" and not as "the next big thing" with Stormblood.

    I'm happy for you that you're enjoying it! I really am! And I dont want to take content away from you that you enjoy - however, I feel that Eureka did that to me, in a sense. It took "away" the relic (as in: it placed it in content that I consider unfinished, with lack of innovation, not being what was promised and solo-unfriendly) and from what I understand it took away development-time from other content (cut back in dungeons being linked to it, for example).
    (6)

  7. #7
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MageBlack View Post
    Just as top tier as nerfing content into the ground cause of crybabies.
    Eureka's difficulty isn't balanced at all, though. It's mostly on players from 1-10. Players 11 and up generally have much less issue, and its easy for max level players. The difficulty also punishes attempts to play the game in other ways; the long TNL makes soloing a chore, and the coordination to grind party makes it unpopular unless you premade. It's not really good difficulty.
    (5)

  8. #8
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiyahArp View Post
    Eureka's difficulty isn't balanced at all, though. It's mostly on players from 1-10. Players 11 and up generally have much less issue, and its easy for max level players. The difficulty also punishes attempts to play the game in other ways; the long TNL makes soloing a chore, and the coordination to grind party makes it unpopular unless you premade. It's not really good difficulty.
    Balancing and fixes I'm fine with but dont decrease the TNL, dont increase protean crystal drops, dont increase rare drops, that sort of thing. I see this as a great foundation that they could build off of but they NEED to build on it in a timely manner or I fear participation will drop off. Looking forward to the Isle of Fire and the Isle of Thunder!
    (0)