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  1. #1
    Player
    MilanFrozen's Avatar
    Join Date
    Sep 2017
    Posts
    126
    Character
    Milan Frozen
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    Before I had any actual details from the devs I was getting earfulls from a friend about Eureka possibly having area specific abilities and POTD styled random world but on a larger scale and in an open world. Fortunately I was skeptical and waited till I got to hear from the horse's mouth. After that I knew what Eureka was going to be long before it was released with the exception of how heavily the elemental system would play into it.

    I was NOT disappointed by Eureka on release, (only when I heard what it actually was) but that's because I was already pierceiving it to be mediocre at best.
    (0)
    Last edited by MilanFrozen; 03-19-2018 at 05:24 AM.

  2. #2
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Despite the devs pushing that it would be "Different from Diadem" and "Innovative and fresh content" I expected none of that. I expected something similar to Diadem 2.0, where you would be grinding FATE's and exp would be going directly into your relic. Then maybe there would be hunts and probably something similar to the daily/weekly hunt marks and maybe even poppable NM's meant for a party of 4-8. I'll also mention none of that is what I would have wanted either, just what I expected given SE's track record. The fact they were able to fall below my low expectations of them is quite an accomplishment in and of itself.
    (4)

  3. #3
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    I was expecting it not to be sh*t. They had over a year to work on this. I didn't wait this long for Diadem 3.0, I wanted content called "Eureka". This is not the Eureka I waited patiently for.
    (14)
    Last edited by Usho; 03-19-2018 at 05:58 AM.

  4. #4
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Usho View Post
    I was expecting it not to be sh*t. So there ya go.
    It's probably super helpful comments like this from such positive people like yourself that gives the development team such clear vision as to what the players actually want...
    (0)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Okamimaru View Post
    It's probably super helpful comments like this from such positive people like yourself that gives the development team such clear vision as to what the players actually want...
    People posted quite a lot about what they dislike about Diadem 1+2. They also posted more than enough that they are sick of Fates and stuff like that. Hunts has been a pool of toxcity for a long time. So somehow they come and combine all those things into a new and innovate content..Honestly its quite telling that this is often called Diadem 3.0 or even Beta Diadem (since its worse for quite some people). That after all these posts they still created something like this..
    (12)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    MilanFrozen's Avatar
    Join Date
    Sep 2017
    Posts
    126
    Character
    Milan Frozen
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Okamimaru View Post
    It's probably super helpful comments like this from such positive people like yourself that gives the development team such clear vision as to what the players actually want...
    To be fair with how it turned out, it wouldn't be surprising in the slightest if they didn't even read the forums.
    (4)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilanFrozen View Post
    To be fair with how it turned out, it wouldn't be surprising in the slightest if they didn't even read the forums.
    Well, not the english forums, remember the devs need to have anything from here translated by community managers, so certain things are bound to be missed...

    Though I'm not sure how much more clearer people could have been about what they didn't like without, well, having it translated in JP and posting it on the JP forums. there is a communication problem.
    (0)

  8. #8
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I was expecting a new continent to explore and things to do on it, maybe with some new story and such. Also a new, elemental themed combat system.

    What I got was "grind mobs to spawn mobs to grind", technical problems, and the illusion of an elemental themed combat system that's really just "stack everything into one element and turn the wheel to whatever you're fighting so you can kill it faster".

    But fundamentally? Most of the game is something I find fun. I expected fun. I didn't find fun.
    (7)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I would be lying to claim I had any real expectations. While I find Eureka fun enough, I'm ultimately disappointed by...
    • A lack of secondary objectives
    • A tediously slow leveling system (initially)
    • The severely beign elemental wheel
    • A poor interface (No PF equivalent)

    The fact I either have to hope enough low level players want to chain farm mobs otherwise I'm a rez-bot while leeching off high level player's work is probably the biggest complaint I have.
    (9)

  10. #10
    Player
    Babakin's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    9
    Character
    Dasha Babakin
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I had posted a reply for this in another thread, so I'll just try to cut that down a bit for here:

    Quote Originally Posted by Babakin View Post
    From the information that was given and my limited way to understand it, I thought Eureka was going to be a combination of PotD and Diadem.

    Maybe taking the idea of aetheral gear from PoTD but calling it elemental gear that you enhance as you explore through Eureka. And then putting in missions and fates similar to Diadem in to help enhance the elemental gear. Once the elemental gear is maxed out you can trade it for the physical relic gear or upgrade to another tier of elemental gear.

    I recall a mission in Diadem where we protect a party member as they transport an egg, that was pretty fun to do and different from just zerging a fate or killing x-amount of enemies. In Trials of the Matron you can finish up missions by gathering which was a nice change of pace.

    I even thought the puzzle instance they had during the Valentine's Day event was them testing out doing puzzles in the game for Eureka and that'd play a role.

    And the weather influx that was originally talked about sounded like different monsters will appear during certain conditions and maybe working to take advantage of when the weather changes occur. Like leading mobs into tornados that toss them up into the air giving them wind weakness. So far with the elemental board I haven't noticed too much of a buff then again when your mindlessly grinding mobs in a group its hard to notice a real difference.

    The current Eureka just seems like a normal map with HP-bloated monsters in it and no other substance. Monsters are just crowded together and doesn't give it a natural feel to the island and is just another reminder that this is a MMO.

    Having to re-level my character up just to take part in NM fates just seems tiring to me. If Eureka was just going to be kill mobs and collect crystals, they could've just done that with the Fates in Othard and Doma. There's no need for a whole new map.
    (7)
    Last edited by Babakin; 03-19-2018 at 07:19 AM. Reason: character limit

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