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  1. #14
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ceasaria View Post
    Snip.

    You make a good point about the front loaded HoT/DoT’s forcing you to reapply after 12s.
    In my effort to make “reapplying HoT/DoT’s” more appealing, I’ve gone too far the other way.
    And reversing them to make them start small and grow, would be functionally more interesting, and instead of making the reapplication more appealing, it would make it mandatory to leave them to their set duration. Although the duration would have to be significantly reduced, to no more than 12s or it’d be unreliable.
    In that case, there would need to be more focus on direct healing and mitigation, because there would be no benefit to reapplying HoT/DoTs.

    I think I would reverse and rejig the Pos/Neg. Logs, but keep Natural Logarithm the same, as it’s a cooldown and therefore cannot be reapplied, and would serve as an emergency heal.
    Pos.Log could be 12s, and Pos.Log II could be 9s with higher potencies.


    How Aetherprobes would work.
    You place your first Aetherprobe down, just like a turret with ground targeting.
    10s later you can use the skill again to place down a second Aetherprobe, manually. This gives you a manually placed corridor, with a length you have manually defined.
    The third Aetherprobe can then only be place on a circle, of which your set corridor forms the diameter. The ground targeting reticule would snap into place on this circle allowing you to place it anywhere on that circle and form a right triangle, where your initial corridor becomes the hypotenuse.

    http://www.freemasons-freemasonry.com/pwc02.jpg
    In this diagram, you’d place A and B first to define the corridor, in either order, then your third would be C and form the triangle.
    (1)
    Last edited by Seraphor; 03-22-2018 at 07:02 PM.