Okay to start, I am not sure how attached you are to the name but it sorta looks like a mash-up of two words, and I know it is. I personally would suggest reworking it or making a new one that conveys the idea of the Job better; additionally, while it can be pronounced, it's not a "role-off-the-tongue" kinda name. Granted the same could be said of Astrologian, but that was/is an already established word with a minor ending change Astrolog/er Astrolog/ian. And since the end sound is the same syllable count the flow isn't interrupted. Some names I found/made would be, Mathematician, Trigonometrist, though the best name I found is Actuary, the job you created conveys what real life Actuaries do.
Second, While a compass is nice, I personally suggest using Measures, they are a very underutilized weapon/tool in the series that fits this theme very nicely
Third, make sure you look at each Job in the role you are trying to make/adjust and use the knowledge they show you. As the poster above stated your potencies are rather low. I know you said lower potency with a higher burst, but I think AST's launch showed us that doesn't work all that well.
Fourth, I see you are using Secant, Cosecant, Cotangent, terms used in trigonometry (which is why I suggested that name) but I personally would use the more common Sine, Cosine, and Tangent, mostly because as a whole people recognize them as math terms, do to how common they are.
Fifth, you have a lot of moves whose potencies decrease, why is that? if anything, for strong moves do the percentage thing SE does, as annoying as that is. You do this with Quake and Aftershock, which is great. Though the coloration between those two skills is off. It's not a bad idea, just the fluidity doesn't seem to be there. It seems like you wanna make it similar to Impact, which itself is an odd move, but single target and AoE are different beasts.
Sixth, I really do suggest adjusting the organization, not just to help the reader and make it visually appealing, but it helps you as well. It helps you visualize the flow of the job and where you might be missing something or created a hole you need to fix. Plus Traits? where are they? I only saw two listed.
Okay, I believe that is all I will say for now. I can see what you are trying to do and somewhat how you want to implement it. I have some thoughts on how to improve upon it, but I don't want it to appear like I am stepping on your toes. But I will say that you seem so interested in them being able to do what the other healers can that they don't seem to have their own identity. Yes AST can do HoTs like WHM and Shields like SCH, but they have their own unique thing with the cards. The Probes are a great idea, you wanna use the probes, that's a great way to give them individuality, build upon that. Maybe allow them to gain 3 different probes, like Alpha Probe, Beta Probe, Delta Probe. I would suggest thinking of them like the summons as far as level acquisition, though maybe a little more spaced out, but they should definitely all be available by 50.
Also GO MATH TERMS, lol



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