Say, you run Urth's Faunt synced once for the fun of it. You are a good WHM. Your teammates don't die, you cast regen when this benefits your mana and you don't cure 2 all that much. And you use a bunch of your uptime to dps the boss.
Would you look at that, your mana is running out extremely quickly and by the time your Lucid Dreaming is half on cooldown you are out of mana. How did this happen?
That's because the modern WHM relies a lot on assize do be able to do continuous mana regen and the level 50 WHM has almost the same rotation. This is not limited to urth's faunt either, you will be likely to run into this problem for any extreme primal level 50 you would try to do synced. In dungeons fights won't take long enough for you to notice and you regenerate your mana in between pulls so the issue does not lie there.
And before you say, isn't it the job of the ranged/casters to use mp role actions here? It certainly helps but I even have had casters manashifting me to no avail. And if I need a ranged dps on my team to be able to play my class without running out of mana something is wrong. The normal dps rotation simply wrecks your mana too much to keep doing even when healing conservatively.
Proposal: Reduce the mana cost on stone II to make up for the lack of mana utility on this level.
Have any of you ran into a similar problem on one of the other healer classes? Discuss
		
		
			
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