I think you got a good idea with the aetherprobes and some actions, but because you try to copycat the 3 other jobs (as SE did with AST copycat WHM and SCH), the identity of Geometrician is weak or even weird. You need to get rid of your stances and define totally new ones, or just don’t. I will try to expose my changes after for that.
What is bad in your actions & traits ?
- Vector and Cartesian are too strong. Your Axiom II would doing 320 / 410 damages.
- Regen potency total = 1050 ; Natural Logarithm total potency = 1584 (+50% Regen). But the worst is 9 sec of your HoT is better than the 21 sec Regen.
- Same for the AOE HoT Positive Logarithm.
- Total potency of Negative Logarithm is 715. 472 potency in 12 seconds, and then 233 potency for the 18 seconds left. Do you see the problem ? 4 ticks, is superior to Axiom II, in 12 sec, but the 6 other are doing 50% less damages. So, you will need to refresh your DoT every 12 sec. The design of this skill is not good.
- As I said before, the problem is your stances. You have either HoT, either Shield or Buffs. You need to choose. A job which can do anything, it’s not good (I think) even, if you can’t switch stance.
- Not a fan of the elements buffs which can’t stack with cards. Nonsense, or maybe really it’s a copycat ? They are not innovatives.
- 2 Spells of AST is affected by it’s stances : HoT or Shields. The problems, is Geometrician has already powerful HoT independant of your stances. So, why add again an Hot effect with Geometric Thesis ?
- Each stance have access to 2 powerful abilities (even if it’s 120 sec cd): big heal + HoT (again ? but for Antithesis and Synthesis which means 2 manners of heal via HoT for each stance, so no differentiation), Big Shield (I don’t want to calculate the potency, but - - I’am sure Cosecant & Addlo deployment, one minute apart, it’s pretty OP). Maybe I would say Ok, but nope because of the reset of Aetherprob III cooldown or maybe your Secant, Cosecant and Cotangent should share the same recast time.
- Dps part not engaging except for Quake and Aftershock.
What is good ?
- I said it at the beginning, aetherprobes are interesting. You can place them on the fields and do stuffs but then you try to implement WHM & SCH & AST in it. The result is not convincing. Keep one part, or even create something new.
- I don’t like the decreased DoT and HoT, but the opposite would be immediately more interesting (and would correct your problems). Maybe do the same with Quake and After Shoke. Begin with 150 potency, and then increase by 10% for the 2nd, 20% for the 3rd,..., up to 50% for the others.
- Coversine and Haversine are nice but maybe need some tweaks.
- I’am ok with Gaia, Stratification and Aspecification. With that, I think Terrain Aspect Bonuses is what you should keep, but change the different buffs. (3 buffs/support + 3 debuff/damage ?).
Some questions :
- With aetheprobes III, do you place aertherprobes one by one, or it’s the 3 together automatically ? I don’t understand well this part.
- For Geometric Antithesis, when you say “generate a 20% shield”, it’s one time or every X sec as HoT ?
- Have you some instant spells ?
My final thought :
For me, I would remove your 3 stances but keep the Terrain Aspect Bonuses. I would keep the idea of Cosecant and Cotangent (two powerful group AOE) with changes to make them more unique. Change Positive Logarithm to be a kind of Medica, along PL II which is the Medica II. I would do something about the dps with aetherprobes or with terrain aspect bonuses to be more engaging.