I just can't.
I don't see your point, what are you even trying to say ?
I just can't.
I don't see your point, what are you even trying to say ?
Yeah they do.
They totaly forget their key rule from 2.0.
So, all this rambling about everything about the actual relic is bad just of this ? Sure many things are bad about it but not every single thing is good for the trash-can so what ? people shouldn't play nor getting their relic just because it validate some bad choice ?
I'm not naive to the point of thinking they will just spend hundred-tousands of dollars just to redo all the relic process now. They'll nerf it to the ground anyway.
Last edited by Nariel; 09-23-2018 at 04:22 AM.
I don't see how that's hard to understand...
That's the problem, you think that everybody hates it because you don't. And you come here whining even though you have all the other content at your disposal to match your view of the game.
Last edited by Reynhart; 09-23-2018 at 05:01 AM.
It is not for you to make assumption about how many people like or dislike one piece of content (even though you're sorely mistaken if you believe eureka is well designed or loved by a silent majority). The forums are a place where people can provide feedback regarding the content, so hopefully the next iteration of said content can be improved. Only a fool would call people out for providing feedback on a particular piece of content, if in the process it can lead to improvements. See what did happen with the release of 1.0 and the alpha/beta forums of that era (people were white knighting all day on the alpha/beta forums, and we all know where that did lead the game).
That's the thing, I'm not the one making assumption here. I've never claimed what "most people" think of Eureka.
There's nothing wrong with feedback, but "Most people dislike it so it should be deleted" is not a feedback, it's a void claim based on a vocal minority.
1.0's future wasn't decided by a few people posting on forums, it was decided by a massive poll and a huge drop in active playerbase.
If, at the end of Stormblood, we see that only 1% of the playerbase actually finished their Eureka weapon, then the content will be a failure, regardless of my opinion. But, funnily enough, if Eureka ends up having a huge participation number, no haters I've came across will actually admit that it's a worthy content for the game, simply not for them, like could be PvP, Gold Saucer, or any alternate content.
That's why I strongly suggest to people who don't like Eureka to not do it, so that their feedback will appear on statistics.
Last edited by Reynhart; 09-23-2018 at 05:43 AM.
Eureka is hardly new and inventive content. For the most part it is a rebranded Diadem without the advantages Diadem had to break up the monotony by being able to do something besides kill mobs. SE even managed to exploit the unseen AoE and invisible targets through the game'sSure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.garbagewonderful object culling algorithm.
For me, it was more engaging than doing roulettes after roulettes, like I do for 5 years, especially that other main way of gearing already ask you to do that. There's no point in having multiple gear that you can "buy" with same currency.
But again, it has its flaws and could surely be improved.
I'm quite sure, I did said some people like it and its good for them, I don't ask for Eureka to change I just don't like the fact that our relic is tied to it cause its by a large margin boring to the point a "I damn hate this piece of crap eureka" pop every day (Ok a bit exagerating) while I don't remember a single post with a lot of good review of it that praise it, saying most people don't like it is not a strange assumption to make.
Relic is the only thing that keep it alive and only because people can cheese the grind, without the relic in this AND the train, I'd never go inside and never complaigned about it just like PvP. Want a proof ? Staff had to revive the train cause Pagos was emptying at an alarming rate. Yeah you know the train, not the way its was intended to be played. We even loose Gerolt in the process, poor guy being a standard NPC now, for the sake of "Its not gonna be like diadem, its more oldschool you'll see its so fun people barely play those game nowaday".
Last edited by Nariel; 09-23-2018 at 06:58 AM.
But there isn't a lot they can do to improve it. It is FATE based content no matter how you slice it and FATE based content is despised by a large part of the US player base (I don't know enough about the other centers to now if they have similar feelings). I think it is fine that you like Eureka but a large number of the player base, including Japan, doesn't.For me, it was more engaging than doing roulettes after roulettes, like I do for 5 years, especially that other main way of gearing already ask you to do that. There's no point in having multiple gear that you can "buy" with same currency.
But again, it has its flaws and could surely be improved.
I understand SE is trying to come up with some form of open world progression. Due to their poor platform they have to move that into an instance and even there they hit system limits because they have too many people in the instance for it to perform decently. They won't make them smaller because they don't want to spend the money on hardware. If SE really wants to have more open world progression, which I could get behind, they need to improve the underlying platform and quit trying to shoehorn it into a format that the players don't like. In a nutshell they need to be serious about doing it and spend the money required for it to be successful.
Last edited by Claviusnex; 09-23-2018 at 06:54 AM. Reason: clarify
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