
a lot of player base has stated a hate for eurkea, no one asked for didem 2.0. High end raiders dont even like it. if you want a grind fest go play XI or even BDO honestly its nothing more then childish to see someone stating that just because they wish for it it should be that way. Quite frankly there are less people even doing relics now there was back in heavensward. that is a big problem as its supposed to be the "casual" way to get a strong wepon. If SE has learned anything Eureka will be discontinued next expansion and then we will get a didem 3.0 no one again asked for. People do not like fate farming, which is what eureka is.


No. Two very vocal minorities have stated their hate or their love. The vast majority don't say anything.
Since when high-end raiders are the target for the relic weapon ?
No, what is childish is claiming than 100% of the content should cater to you view when you already have 90% of it.
Do you actually have numbers to backup your claim ?
No, it has been stated that Eureka is not a content design so that everyone can do it. The casual way to get a strong weapon is farming tomestones.
Last edited by Reynhart; 09-22-2018 at 06:48 PM.


Relic was stated as casual friendly farming for a strong shiny legendary weapon that will never be the best (before the end, the last step is often one of the mot powerfull weapon available) but still enough to clear any of the end-game fight, its not something people just pull out of their hat. God, we don't even get a single challenging thing to do anymore after the first step requiring to kill hydra and Chimera (who weren't that hard) and some primal in brutal difficulty, which is now the weakest difficulty of a primal fight even in the MSQ.
Relic is tied to Eureka and by this I mean its the only reason its not a dead zone yet, Eureka isn't hard AT ALL, its at his very core the most casual way of playing. You just kill meat-bag to pop a larger meat-bag with easy mechanics. People don't hate it because its hard (cause its not) but because they find it boring as hell, gameplay wise and story wise its boring for many people.
Fate farming was a thing back in 2.0, best way to level your sub job yay much fun wasting your day in coethas runing fate to fate and rolling your head on your computeur for hours. Then they upgrade dungeon XP and fates died out because they're not enjoyable more than 5 times, then they tied relic progression part to fates for them to be used a bit again (atma farming, peoples hate it too like a lot).
Eureka is casual, but unenjoyable and thats what people hate the most about it. If you think Eureka is so hardcore of a content you have very low standard.
"why you go if you hate it, you just validate the whole thing" Sure, but I put my love of creating a legendary weapon I worked for step by step (not like those weapon I just find in a chest or I just buy) before a useless embargo because those Eureka trash-land are already done and worked on months ago. But I sure will keep saying how and why I hated it, like I hated farming Atma and I'll won't stop myself from saying I hate fate-farming for hours the next time they'll make us do it.
Last edited by Nariel; 09-22-2018 at 11:08 PM.


The previous relics were. Eureka is not, and we knew from the very beginning that this relic would be tied to Eureka. Besides, it was delayed more and more so that the tome weapon is better almost all the time.Relic was stated as casual friendly farming for a strong shiny legendary weapon that will never be the best (before the end, the last step is often one of the mot powerfull weapon available) but still enough to clear any of the end-game fight, its not something people just pull out of their hat.
There's not even any lore behind the weapons now.


believe diasdeam was required for the relic in hw and once it was done the content died so uhh no. Thats not how this works that's not how any of this works. You really need to learn about the game you are playing.
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