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  1. #11
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Reynhart View Post
    There is a way to do it without hurting anyone, by opening zones far before you're overpowered for the monsters within. In older FF, you didn't have to reach the level cap to beat the story, the same could be done here. But, if you're not confident, skilled, organized or whatever, you still have the option to level a little more so that you could beat the monsters easily.

    But for that, I'd say the next set of actions shouldn't be tied to your level, so that you'll be able to learn all of them even without hitting the cap.

    On top of that, it would address what is for me an issue, which is the predictability of the x.0 MSQ. It's always set so that by the time you reach the cap, you're exactly at the end. It this was blurred, it would give more room for unexpected turn of events.
    This is not a single player game. You could do that in older FF because there was more game albeit optimal stuff after the final boss. your example would be running being forced to get past omega weapon in ff 10 in order to fight Braska's final aeon to complete the story its dumb and something you can't do.
    the .0 are setup like that for a reason so your at the cap to do all of the other stuff that comes out in the rest of the patches for the expansion. otherwise you'd have people whining because they need to be lvl 70 to do 4.1 stuff but the msq only took them up to 66.
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    Last edited by thegreatonemal; 09-22-2018 at 02:26 AM.