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  1. #1
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    Well, it did fail by a significant margin. Hardly nobody partake in pagos currently. http://forum.square-enix.com/ffxiv/t...o-one-in-Pagos
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?
    Quote Originally Posted by Stanelis View Post
    I envy your low quality standards, with those it must be easy not to be disapointed.
    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    (3)

  2. #2
    Player
    Stanelis's Avatar
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    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?

    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you. And to be honest I don't really need proofs regarding the overall reception of diadem/eureka/pagos.

    Also, I was amongst the first one during ARR to discuss the linear dungeons. But that doesn't mean any content that isn't designed that way is good.
    (0)

  3. #3
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you
    Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.

    And on top of that, there's also the goal set for Eureka. It the devs intended that only 20% people would be interested in Eureka, then 30% participation is a great success. If they expected 50%, then 30% is a failure.
    Quote Originally Posted by Stanelis View Post
    But that doesn't mean any content that isn't designed that way is good.
    For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation.
    Quote Originally Posted by thegreatonemal View Post
    The community if they would bother to learn how their hobby has been built over the last 10-20 years would have realized thse mechanics died for a reason would have taken off those rose tinted glasses and asked for something else.
    They also died because more and more players decided that anything not spoonfed is archaic and frustrating.
    (0)
    Last edited by Reynhart; 09-21-2018 at 11:28 PM.

  4. #4
    Player
    thegreatonemal's Avatar
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    Jun 2015
    Location
    Gridinia
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    679
    Character
    Malcolm Varanidae
    World
    Marilith
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    Lancer Lv 100
    Quote Originally Posted by Reynhart View Post
    They also died because more and more players decided that anything not spoonfed is archaic and frustrating.
    More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
    (1)

  5. #5
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by thegreatonemal View Post
    More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
    For less than 1h a day, you can earn all the tomestones required for a comparable or even better weapon. So, just stay awake from content that requires that you have time.
    (1)

  6. #6
    Player
    thegreatonemal's Avatar
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    Jun 2015
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    Gridinia
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    Malcolm Varanidae
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    Marilith
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    Lancer Lv 100
    Quote Originally Posted by Reynhart View Post
    For less than 1h a day, you can earn all the tomestones required for a comparable or even better weapon. So, just stay awake from content that requires that you have time.
    so what you would require at least 4 or a few days worth sure if you expect players to only play this game. but i play multiple games in my free time not gonna devote it all to this one game unless I want to
    (0)

  7. #7
    Player
    Stanelis's Avatar
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    Oct 2011
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    Irvy Ryath
    World
    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.
    Don't forget that only people who have been logged in during the last 15 days can post on official forums, so there should be a positive bias toward the game on the forums. Yet that wasn't the case for diadem/eureka/pagos. That by itself should tell you a lot of things.

    But that doesn't mean any content that isn't designed that way is good.
    For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation
    Sure but we ve been asking that since 2013 and SE never provided these sort of dungeons.

    Seriously, if you don't even have time to cap your tomestone each week by simply doing one roulette each day...why do you even play and MMO ?
    There are no rules stating that playing MMORPG should feel like a chore. In FFXIV there is so little content pertaining to any ilvl that you have to repeat so many times, that the game quicklys feels stale and boring.

    Quote Originally Posted by thegreatonemal View Post
    More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
    The issue is more that back in 2004 wow used to be the less nerdy MMORPG out there and not every game actually tried to make you grind for 1000 of hours to keep you playing to sell you microtransactions, as most games do today. Currently a lot of games are played online, with a decent amount of microtransactions and all sort of grinds. It is mathematically impossible to invest as many time in a single game as it used to be possible back in the day, for someone not aiming to play only one game.
    (2)
    Last edited by Stanelis; 09-22-2018 at 06:08 AM.

  8. #8
    Player
    Reynhart's Avatar
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    Don't forget that only people who have been logged in during the last 15 days can post on official forums, so there should be a positive bias toward the game on the forums. Yet that wasn't the case for diadem/eureka/pagos. That by itself should tell you a lot of things.
    Even when I was utterly bored of the game, I logged in just to retain the ability to post here. And people post much more frequently to complain than to praise, so there's no positive bias.
    Quote Originally Posted by Stanelis View Post
    Sure but we ve been asking that since 2013 and SE never provided these sort of dungeons.
    They still provided a new instance with a big open map where you could make and leave parties on the fly, where people actually talked to each other and be helpful and where you had to learn how to navigate without being spotted by ennemies. And they had the brilliant idea of not negating all of those by restricting mount usage. For that alone, I think Eureka is more interesting than everything from the game since ARR, even if it's certainly not perfect.
    Quote Originally Posted by Stanelis View Post
    There are no rules stating that playing MMORPG should feel like a chore.
    If capping your tomestones is a chore, you're too far away from any real commitment to complain about how Eureka doesn't reward you enough. Seriously, apart from literally giving you the second best gear, you can't be more casual friendly than the expert roulette. And you're clearly wasting your money by paying each month to play so little...
    (2)
    Last edited by Reynhart; 09-22-2018 at 07:21 AM.

  9. #9
    Player
    Stanelis's Avatar
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    Oct 2011
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    929
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    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post

    If capping your tomestones is a chore, you're too far away from any real commitment to complain about how Eureka doesn't reward you enough. Seriously, apart from literally giving you the second best gear, you can't be more casual friendly than the expert roulette. And you're clearly wasting your money by paying each month to play so little...
    I don't commit to poorly designed content and feel no need to grind for something that will be obsolete in a few month or already is. As for your other points, we do not have the same definition of "big open map" (eureka and pagos are neither big maps nor open ones) where "people talk with each other" and I assure you there is a positivity bias on the forums. The fact that people have been complaining non stop for the last few month or not bother posting is an indication about the state of the game.

    For the record, FFXIV must be the most boring game out of all the MMORPG released when it comes to gearing up. Gearing up doesn't have any impact on gameplay, you barely feel the power increase because in most content the Ilvl is synced and most gear is obsolete a few month later.
    (1)
    Last edited by Stanelis; 09-22-2018 at 11:18 PM.

  10. #10
    Player
    Claviusnex's Avatar
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    Jun 2015
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    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    Eureka is hardly new and inventive content. For the most part it is a rebranded Diadem without the advantages Diadem had to break up the monotony by being able to do something besides kill mobs. SE even managed to exploit the unseen AoE and invisible targets through the game's garbage wonderful object culling algorithm.
    (2)

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