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  1. #1
    Player
    Stanelis's Avatar
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    Oct 2011
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by metrolink View Post
    Eureka is exactly what you're saying what the game needs, yet you say it's one of the reasons the game feels stale and going in cycles. Eureka is something different and refreshing, it's the developers exploring new kind of content. The elemental resistances, the death penalty and the mob chains are all a new twist to the game. It's not the best type of content for everyone but it's a new twist on the game that tries to take it to a new direction
    Your reasoning is flawed because by making your statement you assume that eureka failed because it was an innovation. No, Eureka failed because it was a poorly designed piece of content, just as Diadem used to be.
    (4)

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    No, Eureka failed because it was a poorly designed piece of content, just as Diadem used to be.
    Your reasoning is flawed because by making your statement you assume that Eureka failed.
    (1)

  3. #3
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    Your reasoning is flawed because by making your statement you assume that Eureka failed.
    Well, it did fail by a significant margin. Hardly nobody partake in pagos currently. http://forum.square-enix.com/ffxiv/t...o-one-in-Pagos

    But you're free to believe it's quality content. I envy your low quality standards, with those it must be easy not to be disapointed.
    (4)
    Last edited by Stanelis; 09-21-2018 at 09:24 PM.

  4. #4
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    Well, it did fail by a significant margin. Hardly nobody partake in pagos currently. http://forum.square-enix.com/ffxiv/t...o-one-in-Pagos
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?
    Quote Originally Posted by Stanelis View Post
    I envy your low quality standards, with those it must be easy not to be disapointed.
    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    (3)

  5. #5
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    That's your proof ? A topic by someone complaining that Pagos is empty on a major patch week ?

    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you. And to be honest I don't really need proofs regarding the overall reception of diadem/eureka/pagos.

    Also, I was amongst the first one during ARR to discuss the linear dungeons. But that doesn't mean any content that isn't designed that way is good.
    (0)

  6. #6
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Stanelis View Post
    If you didn't see the endless amount of topics discussing eureka/pagos/diadem then I cannot do anything for you
    Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.

    And on top of that, there's also the goal set for Eureka. It the devs intended that only 20% people would be interested in Eureka, then 30% participation is a great success. If they expected 50%, then 30% is a failure.
    Quote Originally Posted by Stanelis View Post
    But that doesn't mean any content that isn't designed that way is good.
    For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation.
    Quote Originally Posted by thegreatonemal View Post
    The community if they would bother to learn how their hobby has been built over the last 10-20 years would have realized thse mechanics died for a reason would have taken off those rose tinted glasses and asked for something else.
    They also died because more and more players decided that anything not spoonfed is archaic and frustrating.
    (0)
    Last edited by Reynhart; 09-21-2018 at 11:28 PM.

  7. #7
    Player
    thegreatonemal's Avatar
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    Jun 2015
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    Gridinia
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    679
    Character
    Malcolm Varanidae
    World
    Marilith
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    Lancer Lv 100
    Quote Originally Posted by Reynhart View Post
    They also died because more and more players decided that anything not spoonfed is archaic and frustrating.
    More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
    (1)

  8. #8
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Reynhart View Post
    Still the same problem. Those "endless amount of topics discussing Eureka" cover an extremely small part of the playerbase, so they're hardly significant to decide wether a content is a success or not. And those topics are already fairly hot between those who don't like and those who do.
    Don't forget that only people who have been logged in during the last 15 days can post on official forums, so there should be a positive bias toward the game on the forums. Yet that wasn't the case for diadem/eureka/pagos. That by itself should tell you a lot of things.

    But that doesn't mean any content that isn't designed that way is good.
    For me, it certainly felt more fresh, even with its flaws. The worse part is that even a dungeon supposed to be set in a whole region like The Burn was in the end only a straight line. It could have been a good opportunity to create a more opened dungeon, with non linear objectives like exploring several spots in any order and killing bosses there before the final confrontation
    Sure but we ve been asking that since 2013 and SE never provided these sort of dungeons.

    Seriously, if you don't even have time to cap your tomestone each week by simply doing one roulette each day...why do you even play and MMO ?
    There are no rules stating that playing MMORPG should feel like a chore. In FFXIV there is so little content pertaining to any ilvl that you have to repeat so many times, that the game quicklys feels stale and boring.

    Quote Originally Posted by thegreatonemal View Post
    More like people weeks to spend doing one thing forever for hardly any reward. Times have changed we aren't in middle and high school anymore with all the time in the world.
    The issue is more that back in 2004 wow used to be the less nerdy MMORPG out there and not every game actually tried to make you grind for 1000 of hours to keep you playing to sell you microtransactions, as most games do today. Currently a lot of games are played online, with a decent amount of microtransactions and all sort of grinds. It is mathematically impossible to invest as many time in a single game as it used to be possible back in the day, for someone not aiming to play only one game.
    (2)
    Last edited by Stanelis; 09-22-2018 at 06:08 AM.

  9. #9
    Player
    Claviusnex's Avatar
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    Jun 2015
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    965
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    Alinhbo Rhiki
    World
    Adamantoise
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    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    Sure, it's just so much better to reuse the marvelous concept of "straigth line with 3 circle rooms for bosses" and "why put effort into dungeons since people always end up running the roulette because there's nothing to do besides tome farming" for each patch since 2013.
    Eureka is hardly new and inventive content. For the most part it is a rebranded Diadem without the advantages Diadem had to break up the monotony by being able to do something besides kill mobs. SE even managed to exploit the unseen AoE and invisible targets through the game's garbage wonderful object culling algorithm.
    (2)

  10. #10
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Claviusnex View Post
    Eureka is hardly new and inventive content.
    For me, it was more engaging than doing roulettes after roulettes, like I do for 5 years, especially that other main way of gearing already ask you to do that. There's no point in having multiple gear that you can "buy" with same currency.
    But again, it has its flaws and could surely be improved.
    (1)

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