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Thread: Triple Triad

  1. #11
    Player
    SannaR's Avatar
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    Feb 2018
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    3,314
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Yes please increase the drop rates just a smidge and change cards and the non faded orchestrion rolls to how the minions are now for 24man. If not a drop rate increase then maybe an actual card trade. So if our friend got a card they already have and don't want the mgp they could give you it instead. It's a collectible card game and yet you can't do the one thing you can do in real life which is trade cards with your friends.
    (2)

  2. #12
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hayden View Post
    For the love of all that is Yoshi, why are the drop rates for TT card drops murder? Is anyone else angry they have to defeat the same npc 40 times or more for a single drop?

    It's maddening.
    To be honest, I'd probably hate drop rates less if there was either:

    A. No way for NPCs to continue dropping cards that you've already gotten from them instead of newer cards that you don't have.

    B. Some kind of win count you needed in order to get a card. (5 wins for a one star card, 10 wins for a two star card, 25 for a three star card, 40 for a four star card, 50 for a five star card)

    C. Some kind of currency exchange akin to mount totems.
    (2)

  3. #13
    Player
    Brightamethyst's Avatar
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    Jul 2014
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    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    A. No way for NPCs to continue dropping cards that you've already gotten from them instead of newer cards that you don't have.
    This. Some NPCs can drop three of four cards. At the very least it should prioritize dropping the cards you don't have yet. (Seeing two dozen other cards before finally getting Kan-E-Senna was NOT cool.)
    (1)

  4. #14
    Player
    Berteaux_Braumegain's Avatar
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    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I got 16 copies of Good King Moogle Mog XII before Master Mogzin dropped Kal Myhk and Hraesvelgr.
    (0)

  5. #15
    Player
    Justuas's Avatar
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    Jul 2017
    Posts
    90
    Character
    Justuas Galka
    World
    Louisoix
    Main Class
    Marauder Lv 90
    They could like increase the drop rate the more consecutive wins you get on a npc or something but alas... need that sub money.
    (1)

  6. #16
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Justuas View Post
    They could like increase the drop rate the more consecutive wins you get on a npc or something but alas... need that sub money.
    Why would anyone stay subbed just for the sake of getting a particular TT card then unsub? There's no point in having it if you're not using it since it can't be traded and therefore has no value as an investment.

    Keeping drop rates rare leaves room for player growth within the content. People get bored if they become all powerful nearly instantly and a MMO can't afford to have infinite growth potential since that leave players starting the game later at a severe disadvantage compared to players who have been playing since the day of release.
    (0)

  7. #17
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Justuas View Post
    They could like increase the drop rate the more consecutive wins you get on a npc or something but alas... need that sub money.
    Its almost like SE wants to increase the longevity of the game

    We have threads with people saying that they have nothing to do because content is too short and doesn't fill enough of their time, and then we have threads and comments like this saying that SE is greedy for making grinds to pad the lifespan of the games content. Its an MMO, grind is to be expected.

    To the OP: If SE increased the drop rate then it would be much easier to fill your collection, and then you would have nothing left to do, which would lead to the above problem.
    (0)

  8. #18
    Player
    jammie's Avatar
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    Jul 2018
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    3
    Character
    Jammie Tia
    World
    Odin
    Main Class
    Gladiator Lv 56
    Oh for god sakes, just fix those droprates SE, this is insane and hardly any fun.
    (1)

  9. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lambdafish View Post
    Its almost like SE wants to increase the longevity of the game
    Play the same npc 500 times, then repeat with 50 more NPC's isn't increasing the longevity of the game, it's dissuading people from content. I was a triple triad addict in ff8 but I wouldn't even think of collecting seriously in ff14. Life is too short. You can't increase the lifespan of a game by dragging out side content indefinitely. There's a limit before players just say "nope".

    If the droprates were realistic, let's say 4% for a 4 star and 1-2% for a 5 star with a stacking bad luck prevention in place after an excess of games, instead of the crazy flat 0.2-0.5% on some npc's, then you'd still need many, many hours to fill your collection (especially since some cards are dungeon/alliance drops), but far more players would be encouraged to give it a go, thus actually increasing longevity.
    (2)

  10. #20
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Play the same npc 500 times, then repeat with 50 more NPC's isn't increasing the longevity of the game, it's dissuading people from content...
    I have, I've also done zodiac grinds, anima grinds, primal mount grinds, and the yokai grind. It was a lot of time investment that would have otherwise been a gap in content for me.
    (0)

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