Quote Originally Posted by Solarra View Post
What I didn't expect:
Nothing to do besides grind and ride the Fate-Train.
FtP-type time-waste mechanics like the pitiful XP from mob kills and the hefty death penalty.
The horrible culling issues.
Mounts and Aetherytes as rewards for levelling.
Not only is it frustrating not being able to attune below level 9 but high level players not needing to pass through areas where the lowbies are levelling might make getting rezzed difficult in the future. I'd have preferred everyone to have mounts and Aetheryte access or no one (the island isn't that big). Note: This wouldn't be an issue if there was any reason to explore.
Since we are basically spamming our rotations without a break while we are in there, I would have hoped (I admit I didn't expect) for some change to our abilities to make it less punishing on the hands.
People who played XI talk about having time to socialise and chat while fighting; I think I would have enjoyed this content more if we had a combat system that allowed that.