Quote Originally Posted by ko_ View Post
Actually I don't understand what you're saying now honestly. I don't know what you're asking them to do? Are you saying you want them to stop giving us more powerful gear and just keep one set of gear? Wouldn't that be boring as then your gear doesn't change for 6 years? I'd get bored of that real fast. I want more gear, I want to keep growing more powerful with each set. I don't want to have to hold on to 4 different sets for one or two bosses. But ok.. the other point is if it's the way you're doing it.. and changing the dance isn't enough. What do you want them to do then? Cause with the system we have there's only so much they can change to the combat so it feels different. I bring up rotations cause that wil be the easiest way to actually change how it feels on a basic level but they aren't going to do that. As that's a silly idea. So what can they do? Sides stopping all up hill gearing?
I am not asking them to do anything in that last post, I been trying to explain to you why people are complaining. I told you over and over and over and over "it's still killing stuff. 90%" is a bad compaersion, it is NOT why people are complaining about. For some reason, I do not know why you keep sounding like people hate this diadem 3.0 Because it is "it's still killing stuff. 90%" and thus no different then anything else.

This is not the reason why people are complaining. People are complaining because you are standing there hitting one button for 2 hrs + (even Japanese players n the OF complained about this from what I understand though translate) Or you are simply following the fate train. We did this in diadem, it was part of the reason diadem died so quickly.

For what I wanted them to do, and what I was expecting was posted here:
Quote Originally Posted by Vstarstruck View Post
I was expecting new and innovate like they said, even more so when they said it needed to be delayed

With the comments made with leveling your gear being different (something along those lines, something like gear will progress with you) I thought it would be a new way of upgrading gear though battle (something like palace of the dead but done differently) with fully customize sub stats like 2.0 and 3.0 relics, like this:
Quote Originally Posted by Krotoan View Post
All I expected was an entirely different way to level up my armor. Perhaps killing monsters of a certain element charged aspects that fueled different stats. Kill fire monsters for ATK and so forth. I'd have different goals as I went but it sounded like we were going to have more power over the customization of what we were wearing.
It was hard to think that they were going to give us anything other than a revolutionary system with how tight lipped and mysterious they were about it. Sure some people got a little overhyped, but that's kind of understandable. What I don't think anyone expected was for them to outright make it so... hostile.
FFXIV has always been forgiving since 2.0 at least. You learn by trial and error, you talk to people. Now? Better have a res with you or hope someone is nice enough to res your white magic user, or 25% down the toilet, possible delevel.

I expected more involvement in the build, not more time investment than ever before.
I feared it would just be diadem 3.0 though since SE shown in the past to have poor wording at times.
What I did not expect:
Quote Originally Posted by Solarra View Post
What I didn't expect:
Nothing to do besides grind and ride the Fate-Train.
FtP-type time-waste mechanics like the pitiful XP from mob kills and the hefty death penalty.
The horrible culling issues.
Mounts and Aetherytes as rewards for levelling.
Not only is it frustrating not being able to attune below level 9 but high level players not needing to pass through areas where the lowbies are levelling might make getting rezzed difficult in the future. I'd have preferred everyone to have mounts and Aetheryte access or no one (the island isn't that big). Note: This wouldn't be an issue if there was any reason to explore.

Since we are basically spamming our rotations without a break while we are in there, I would have hoped (I admit I didn't expect) for some change to our abilities to make it less punishing on the hands.
People who played XI talk about having time to socialise and chat while fighting; I think I would have enjoyed this content more if we had a combat system that allowed that.
I also did not expect level gap to be an issue, both from ffxiv and ffxi and what is in them to prevent that. This place is so pre-alpha even after all those delays i can't wrap my head around this happened. This is a joke right? I want to be put in the real world please.


Quote Originally Posted by Recruiter View Post
Crafted gear so far (and now the new relic) is has been 20 ilvs lower than raid gear. that's 20~30 main stats less. I can't think of a scenario where its better than just getting raid gear unless we're talking 1st week of the patch cycle. So I didn't count it.

At the end of the day mixing and matching between 2 sets and 2 weapons is incredibly boring. We need no less than 4 sets and several set-less pieces and weapons to add into builds per raid tier. If Relic armor is viable we now have 3 sets. If SE can muster the courage to have MMO-like stats on gear we'd be in a good place.
cant get i370 on day 1 and i seen time before tanks preferring right penta melds, but it depends on the stats ofc. btw considering relic is i350 as well it should "count" as it is way less effort for the same thing.