Good comments so far. I can't say I disagree with a lot of the points made here so far. I'm still stuck on my phone, so let me limit this comment to the combat system. Honestly, I think it's fine. I'd like to see some areas of combat that utilize more usage of role actions. For example.... Every instance, a protect is thrown up. Maybe include deprotect on enemies, and unprotected allies start getting targeted with tankbusters? Just trying to think outside the box here. Obviously, my thoughts extend beyond combat, but til I get to a computer, what do you guys think of most this example for a start?