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Thread: DRK Rework

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  1. #1
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90

    DRK Rework

    Second time trying my hand at a Dark Knight fix.

    Please let me know what you think and give me as much feedback/suggestions as possible.

    Changes account for approximately +17.63 PPS


    Update: +11.73 PPS or +169.38 DPS

    EDIT:1 PPS ~ 14.44 DPS
    My target DPS increase for DRK is ~ +200 DPS, putting it safely between PLD and WAR
    This Equates to around +14 PPS for DRK

    CREDIT TO ALETIN for doing the math, visit his thread HERE


    Souleater
    • The effect “Absorbs a portion of damage dealt as HP” is no longer a Grit Combo Bonus and has been changed to a Darkside Combo Bonus

    Dark Passenger
    • The effect “Deals unaspected damage with a potency of 100 to all enemies in a straight line before you,” has been changed to “Deals unaspected damage with a potency of 100 and unaspected damage over time to all enemies in a straight line before you. Damage over time potency is reduced by 20% for the second enemy, 40% for the third, 60% for the fourth, and 80% for all remaining enemies.”
    • Damage over time potency: 80 update: 45
    • Duration: 15s
    • The Dark Arts Effect “Blind” has been changed to “Lower’s targets damage dealt by 10%”
    • Duration: 15s
    • The additional Effect “Increased Enmity” has been added.

    Note: Total potency equals 500 update: 325 for first enemy, 420 update: 280 for second enemy, 340 update: 235 for third enemy, 260 update: 190 for fourth enemy, and 180 update: 145 for all remaining enemies
    Note: ~ +16.7 update: 10.8 PPS single target


    Dark Mind
    • The effect “Reduces magic vulnerability by 15%” has been changed to “Reduces magic vulnerability by 15% while preventing most knockback and draw-in effects”

    Shadow Wall
    • The additional effect “Nullifies the chance of suffering critical damage” has been added.

    Plunge
    • Potency has been reduced from 200 to 100.
    • Range has been increased from 15y to 20y

    Note: ~ -3.3 PPS
    Note: Animation lock reduced to match other gap closers

    Sole Survivor
    • The effect “ Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored” has been changed to “ Marks target with the status Another Victim, converting a portion of damage dealt to target as HP and MP. Weaponskills enhanced by Dark Arts inflict 10% more damage to the affected target. Only effects weaponskills used by you.”

    Note: ~ +1.83 PPS


    Carve and Spit
    • An MP cost of 2400 has been added
    • The effect “Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts” has been changed to “Delivers a threefold attack, each hit with a potency of 150.”
    • Dark Arts Potency has been removed
    • The Dark Arts Effect “Increases Blood Gauge by 50” has been added.

    Note: ~ +2.4 PPS
    (5)
    Last edited by kashi11; 03-19-2018 at 12:09 PM.