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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Tank Identity “teach me don’t ridicule me”

    i been playing this game Since 2013 of September, i just recently join a forum, because a lot of people lack RESPECT when talking to ones on the internet, if we were face to face people tend to check their tongue. i'm a Militant person, a United States Air Force Security Forces Member Retired eleven year, i want constructive Criticism not your Superiority over players.

    Paladin, Mr. I Can Block Everything Now Tank- A blocking tank

    Warrior, Mr. I Got the Hit Points Tank- A tank that could sustain its own existence, nerfed into the ground, i think a to buff inner beast and steel cyclone absorb damage as HP could bring it back to it 3.0 days. Brutal swing needs to be added back, all tanks need their own unique stun, the silence can remain on the role action, but their stuns need a return.

    Dark knight, Mr. I Got Gutted for No Reason- I use to love DRK back in 3.0 pairing Dark Arts with Dark Dance and Dark Passenger and become GOD of evasion while stun locking my enemies. I would see low blow reset so much I thought I was a Paladin. Now its spam TBN to reduce damage, but SE forgot what will all low level DRK do with half their defensive tools stripped. Bring back Dark Dance, bring back Low blow resets, bring back a third combo and the int debuff that was tied to it, and the penalty tied to Darkside no mp no Darkside. Shadow skin isn’t need all have rampart now, something they could easily fix by making Shadow skin match Rampart, I want the 3.0 Drk back this 4.0 Drk isn’t fun.

    I didn’t talk about damage dealt because SE wants tanks to defend and guide the party, the damage thing is extra cause it give players something to do if they can mitigate and deal damage at the same time. To tell you the truth I don’t know why the tanks defensive toolkit stripped, but not improved. The Role Actions they added that are new like Shirk, Ultimatum are good. And the Role Action Convalescence, Awareness, Provoke, Rampart are very useful. Now Interject, Anticipation, Low blow, Reprisal I don’t like, for these reasons

    Interject-is paladin silence taken and give as a tool, instead can we get a multi tether skill that can split damage to the players on a 7min cooldown. Players move in to interject the damage the tank will receive.

    Anticipation-is Shadow Skin reskin increase the parry rate or just make that the first 5 hits are not successful. One who anticipate action will not taken the action to the face and to counter it, if enemies are in the rear or flank damage is double on a 120 sec cooldown.

    Low Blow-I already said my peace about this, renamed Stomp all enemies in a 4y radius are stunned 90 sec cooldown.

    Reprisal- a Drk skill- they could have kept the 20sec because the damage was stripped from it.
    (3)
    Last edited by kobe-sabi; 03-22-2018 at 04:14 AM.

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I would argue about SE wanting tanks to tank more and not dealing damage.
    Just look at the sigma omega in the stone sky sea requirement for tanks for v1.0 sigma savage for example is 3.6k for warrior and 3.3k for DRK and PLD, there is no way you could meet those requirements at the recommended Item lvl on deffensive stance, what does that mean?

    They are saying they want tanks to tank and not focus entirely on dealing damage i call it bs, they design it the opposite in the game, giving a tank requirements and the party as a whole and gate the raid succession behind the stupid and lazy enrage timer.

    They will continue to follow that path, you will get less deffensive tools, making a tank a DPS with some deffense on.
    Shrink action is there to fit the full dps meta, a second tank is spamming provoke+shrink on the first tank to generate free enmity so all the tanks could stay in offensive stance all the time.
    SE want tanks to stay in offensive stance and they require it.
    (0)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    I would argue about SE wanting tanks to tank more and not dealing damage.
    Just look at the sigma omega in the stone sky sea requirement for tanks for v1.0 sigma savage for example is 3.6k for warrior and 3.3k for DRK and PLD, there is no way you could meet those requirements at the recommended Item lvl on deffensive stance, what does that mean?

    They are saying they want tanks to tank and not focus entirely on dealing damage i call it bs, they design it the opposite in the game, giving a tank requirements and the party as a whole and gate the raid succession behind the stupid and lazy enrage timer.

    They will continue to follow that path, you will get less deffensive tools, making a tank a DPS with some deffense on.
    Shrink action is there to fit the full dps meta, a second tank is spamming provoke+shrink on the first tank to generate free enmity so all the tanks could stay in offensive stance all the time.
    SE want tanks to stay in offensive stance and they require it.
    Except battle content is all about killing the things that you are trying to kill before the things kill you...

    Quote Originally Posted by kobe-sabi View Post
    Dark knight, Mr. I Got Gutted for No Reason- I use to love DRK back in 3.0 pairing Dark Arts with Dark Dance and Dark Passenger and become GOD of evasion while stun locking my enemies. I would see low blow reset so much I thought I was a Paladin. Now its spam TBN to reduce damage, but SE forgot what will all low level DRK do with half their defensive tools stripped. Bring back Dark Dance, bring back Low blow resets, bring back a third combo and the int debuff that was tied to it, and the penalty tied to Darkside no mp no Darkside. Shadow skin isn’t need all have rampart now, something they could easily fix by making Shadow skin match Rampart, I want the 3.0 Drk back this 4.0 Drk isn’t fun.

    Basically what you said...
    (0)
    Last edited by DRKoftheAzure; 03-23-2018 at 01:53 AM.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    there is no way you could meet those requirements at the recommended Item lvl on deffensive stance, what does that mean.
    There is almost no functional difference between being in tank stance and not being in tank stance. Beyond opening threat, you treat it as a last resort defensive cooldown.
    (0)

  5. #5
    Player
    Godofhealing's Avatar
    Join Date
    Mar 2018
    Posts
    78
    Character
    Midori Tsuki
    World
    Leviathan
    Main Class
    Scholar Lv 70
    there really needs to be a New cause three right now are not appealing to me too bad have to wait for next expansion for new jobs.
    (0)

  6. #6
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Nedkel View Post
    They will continue to follow that path, you will get less deffensive tools, making a tank a DPS with some deffense on.
    Shrink action is there to fit the full dps meta, a second tank is spamming provoke+shrink on the first tank to generate free enmity so all the tanks could stay in offensive stance all the time.
    SE want tanks to stay in offensive stance and they require it.
    And to think calling tanks Blue DPS was just a joke.
    (0)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    snip
    whatever they want i want they adjust tank stances properly to that and stop looking away as this skills become more and more obvious how stupid are with the actual status of the game and raid designe.
    (0)

  8. #8
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    I'm not arguing about the damage part we know their is a dps race for every new savage added, but tanks do need to feel different. paladins block, warriors have the extra hit points, and Dark knight left with nothing, needs to be made unique, strengthen its magic defense, let it absorb a percentage of damage to HP. in the future for the dark knight add skills that can work off sacrificing HP for strengthening defense, like a BLM use convert HP to MP.
    (1)