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  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    snip
    Except the people who are supposed to be running this forum see this as shit post anyway like with all of the fan re-work threads, which in reality doesn't even matter anyway because they will never even make these changes...
    (0)

  2. #12
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AngelAkuma View Post
    Lv. 35 - Blood Price - Changed: Restores partial damage taken as HP (No stance restriction on usage)
    Lv. 38 - Souleater - Changed: Delivers an attack with a potency of 100 / Combo:Syphon Strike / Combo Potency:200 / Combo Bonusamage over time is restored to Dark Knight / Potency: 50
    Lv. 40 - Dark Passenger - Changed: Delivers an attack with a potency of 100 / Combo: Syphon Strike / Combo Potency: 300 / Combo + Dark Arts Potency: 440
    Lv. 54 - Plunge - Changed: Increased plunge speed to match warriors Onslaught
    The changes you listed that I quoted I'm okay with(Dark Passenger is line AoE meaning you would need to have a different animation for it for single target because single target is for combo actions only...) the ones that I didn't quote not okay with because they don't work for tanking and requires a specialization spec system to actually work...
    (0)

  3. #13
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AngelAkuma View Post
    Lv. 50 - Dark Mind - Changed: Removes HP cost from all skills
    Lv. 70 - The Blackest Night - Changed: Reduces HP by 20% to add a 10% shield to target party member.
    Your DM and TBN changes would neuter DRK's mitigation severely, when they're already weaker than the other two tanks on the mitigation front, and basically obsolete it from savage+ content entirely. You never want to nerf a tank's CD kit, or you'll find that tank quickly out of a job.

    15% may only be 15% magic vuln, but it's still mitigation. A better idea is to make it 15% Omni damage to better compete with the other two tanks.

    As far as TBN, you're taking away the best effect (20% on DRK) and replacing it with a massive penalty (-20% health on DRk to even use it). Why?

    And it's my own personal opinion, but as intriguing as HP mechanics are, doing them on a tank is a disaster waiting to happen. I've seen BLM's kill themselves with convert way more times than I'm comfortable seeing.
    (0)
    Last edited by Daeriion_Aeradiir; 03-20-2018 at 05:15 AM.

  4. #14
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    A DoT that increases physical damage taken? That can be applied on a rotation? Are you trying to get rid mages, theres already people looking for 4 melee dps raids, they dont need this kind of justification. I agree that attack down should be easily applied by a Dark Knight specifically but not in this manner.

    As a side note, a skill that increases damage and tp use would destroy Dark Knights and their attack speed increase but it sounds like fun on Warrior.
    (0)

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