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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Hey look! Another Dark Knight fan re-work thread!

    Tank forum is already being flooded with these and obviously the last time I made a thread like this it was "too OP" so I had the brilliant idea of trying again but trying to make sure Dark Knight would still be fairly balanced.


    Since Darkside is what caused a lot of imbalance do to it's changes and needing to spam more Dark Arts for raw potency boosts and The Blackest Night make it obvious that you would rather take a different tank do to how all of the math needed just to even make MP usage even work, so simply; put Dark Arts is now a trait which more or less functions the same as it does now but it also enables Dark Passenger and Dark Mind outside of Darkside, which means more MP for the Blackest Night but increases MP and TP cost for those potency increases while Darkside is active (yes potency increases can only be obtained while Darkside is active).


    Power Slash certainly sounds and looks like Power Slash should, but the numbers say other wise, and with the above mentioned change to Dark Arts, the potency (and combo potency by extension) would go up, instead of just more aggro generation, and what should the combo potency be, I hear you ask, 650, you know, make it feel like Power Slash.


    Of course the monotony of spamming 1 of 2 combos still persist but not as bad with the above mentioned Power Slash change, and people really want Scourge back, but we need to keep with the theme of sustaining damage and add sustaining utility, (think pre-Stormblood WAR) Scourge would need to be combo action(combo action to get effects is Hard Slash by the way) for this to work, a DoT that has the added effect built into the DoT itself of increase physical damage recieved by 5% and reduces physical damage dealt by 5%, but since this is a unique debuff if you were in a 24/8 player raid or had 2 DRKs in your party because Duty Finder, it would reset the duration already applied effect of the first DRK that applied it, and it has the same potency as Syphon Strike.


    Now to bring the level 50 weapon skill that got reworked into an oGCD ability, call it Debilitate and combos off of Scourge but is the magic equivalent of Scourge, and has the same potency as Souleater.


    Now for the current Delirium, it needs to double blood gauge generation of Blood Weapon AND Blood Price, but only after you get the Enhanced Black Blood trait.


    Speaking of Blood Weapon and Blood Price, Grit restriction on those abilities need to be removed and Blood Price should be the magic equivalent to Blood Weapon(think PLD Fight or Flight and Requiescat).


    Also Grit would need another effect to justify damage penalty, basically Bloodbath that DPS somehow need but DRK doesn't even get because they need it more, but now get with Grit buff(I would stay in tank stance just for this buff alone).


    Don't worry, Souleater would also have the HP abosrb effect no longer locked behind Grit... HP absorb would get a lot stronger if Grit is active( because of Grit change)


    Sole Survivor is another ability that is generally useless, but let's make it so that it restores 10% HP and MP should Another Victim status fades before the target dies.


    And finally, we have The Blackest Night... shield on party member effect is PLDs, thing delete that effect, and make HP shield give 25 blood gauge if it does not break.



    BUT we all know none of this will ever happen...
    (0)
    Last edited by DRKoftheAzure; 03-18-2018 at 05:55 AM. Reason: 1000 character limit sucks for initial post

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I like it.
    (0)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    I like it.
    *checks time posted after getting done with editing post*


    But I have anything else written do limit for post because edit work around thing...
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    That was the joke
    (0)

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    That was the joke
    Did you read the the stuff I edited in the post?
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Powerslash - the ability in this thread that makes the thread look like bait. 650 potency as a combo action, yeah no. Last time I checked "power" isn't everything compared to an attack that eats your soul or spills your blood big time.

    Scourge -> Debilitate - HW Storm's Path in a combo, split between two skills. We should go away from damage down / vuln up effects in combos that can be maintained infinitely, otherwise we have another HW WAR permalock but this time with DRK.

    Delirium - cannot honestly judge of how much impact it would have if you were to do that. That said, 6 blood per physical hit sounds a bit massive.

    Blood Weapon & Price - BW in Grit should NEVER be a thing, EVER. About price, I take it you mean like "generate blood gauge by doing magic skills" as in with Unmend and Abyssal Drain? An odd approach...

    Grit - LIFESTEAL IN TANK STANCE FOR EACH ATTACK. God almighty, have you hit your head somewhere? Having either lifesteal OR 20% resistance is fine, but not BOTH!

    Soul Eater - I mean... ok? If it was Soul Eater normal leech out of Grit and stronger leech in Grit sure, but without that grotesque Grit idea...

    Sole Survivor & TBN - the only things I actually would welcome, moreso the Sole Survivor change.
    (2)

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    snip
    Of course a PLD would say that all of that... the only thing that is agreed upon is Sole Survivor and TBN change... and you forgot to mention Dark Arts... also main problem with balancing edge-lord classes/jobs is that they are either too powerful and too much fun to play as or they are too weak and boring to play... which is objectively better...? Also would you PLDs like Sword Oath to have a second attack applied to all weaponskills and abilities, Divine Veil applied immediately to all party members and Clemency apply a heal shield, and Hallowed Ground have a 60 second cooldown?
    (0)
    Last edited by DRKoftheAzure; 03-19-2018 at 04:54 AM.

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Of course a PLD would say that all of that... the only thing that is agreed upon is Sole Survivor and TBN change... and you forgot to mention Dark Arts... also main problem with balancing edge-lord classes/jobs is that they are either too powerful and too much fun to play as or they are too weak and boring to play... which is objectively better...?
    Amazing attempt of an argumentum ad hominem to degrade my opinion simply based on what my forum "main" is supposed to be, disregarding I love playing all three tanks equally and being one of the advocates of not making Paladin overpowered how it was at the start of Stormblood, thank you very much. Shows really how biased you are towards DRK and against other tank players.

    The Dark Arts bit I completely overlooked, yet I must confess I find it needlessly complicated to make Dark Arts a trait.

    There is no need to make it either or, DRK currently needs upward fine-tuning, not drastic changes.
    Quote Originally Posted by DRKoftheAzure View Post
    Also would you PLDs like Sword Oath to have a second attack applied to all weaponskills and abilities, Divine Veil applied immediately to all party members and Clemency apply a heal shield, and Hallowed Ground have a 60 second cooldown?
    Seriously, I am trying to give my opinion on your changes and you come and say stuff like the most overpowered things we want or something. We never wanted that and regarding buffs to Sword Oath and Hallowed Ground, it was YOU who had the genuine idea of posting a shit-post level DRK buff wishlist which contained compromises with other tanks such as Holmgang to 45s and Hallowed Ground to 90s to balance out their "uselessness".

    Just because I am a "Paladin main" (I had to pick one ffs) does not suddenly invalidate my opinion as anti-biased. If you want a discussion about DRK changes, drop your senseless ad hominems.

    We Paladins and Warriors give our opinions to actually HELP you Dark Knights and not keep you at rock bottom!
    (2)

  9. #9
    Player
    AngelAkuma's Avatar
    Join Date
    Jan 2017
    Posts
    3
    Character
    Vegas Moon'light
    World
    Gilgamesh
    Main Class
    Machinist Lv 70

    This what I think Drk needs

    Lv. 35 - Blood Price - Changed: Restores partial damage taken as HP (No stance restriction on usage)
    Lv. 38 - Souleater - Changed: Delivers an attack with a potency of 100 / Combo:Syphon Strike / Combo Potency:200 / Combo Bonusamage over time is restored to Dark Knight / Potency: 50
    Lv. 40 - Dark Passenger - Changed: Delivers an attack with a potency of 100 / Combo: Syphon Strike / Combo Potency: 300 / Combo + Dark Arts Potency: 440
    Lv. 42 - Living Dead - Changed: Reduces HP by 50% Upon taking critical damage increase maximum HP by 50% and gradually restore HP till maximum HP has been restored does not stack with Blood Price
    Lv. 50 - Dark Mind - Changed: Removes HP cost from all skills
    Lv. 54 - Plunge - Changed: Increased plunge speed to match warriors Onslaught
    Lv. 58 - Sole Survivor - Changed: Can now be used on allies (For that Drg that wont stop tanking the floor)
    Lv. 70 - The Blackest Night - Changed: Reduces HP by 20% to add a 10% shield to target party member.
    (0)

  10. #10
    Player
    AngelAkuma's Avatar
    Join Date
    Jan 2017
    Posts
    3
    Character
    Vegas Moon'light
    World
    Gilgamesh
    Main Class
    Machinist Lv 70
    Magic resist by 15% is kind meh now that pld blocks all damage. Also to me the constant use of dark arts sucks really bad. Living dead is cancer for healers and should be redone. The whole MP tank thing is not enough to carry the class. The sacrificing HP for shields and regen effects will make it to where a combo like war and drk inst cancer for healers.
    (0)

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