It really sucks when I have to decide between raising random people or damaging the notorious monster in order to help my group get full credit. Maybe I've just been in bad groups who spend too much time dead or attacking adds rather than the boss but I've had quite a few times where we've gotten bronze or silver when I felt we should have gotten gold. Mainly when I don't have a full party yet. It's not my fault that I spend the entire fate raising people. Well, I mean it kind of is? I could just be an arse and let people stay dead......*coughs*
Anyway, I think that if a healer raises a person who has done damage to the boss recently, they should get some credit for it in some way, I don't know. But it should count somehow toward what rating your group gets. It's honestly pretty rough being a healer in Eureka as it is...How I wish that my AOE heals could help everyone and not just my party!!!
I feel like I can't be the only healer with this problem either, since there have been so many times where I've seen a healer standing right next to a bunch of dead bodies and they just stand there throwing stone instead of raising people. Maybe it's because they're low on MP or maybe it's because swift cast is down. But when there are TONS of people down, even without swift cast up you can still get a lot of people up.