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  1. #11
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Start demanding the drop of 32bit windows then. It has the same memory limitations as a PS3 but yet is still supported.
    No it doesn't. Win32 has a limit for a given process of 2GB. The PS3 only had 0.5GB of memory in the entire system.

    I mean, dropping Win32 is a good idea, but this isn't why. This problem is server end. Put too many people together and the server has to tell everyone what everyone else is doing, which creates an exponential growth load curve.

    But to the OP's point - Yes, this is nonsense. I can't do my job as a healer in Eureka half the time on a NM because my party vanishes and the game thinks they're out of range when they're really right next to me. When the NM itself disappears? Absurd. Meanwhile, the combat log is sending me updates on what 100 people not in my party are doing. Do I REALLY need that?

    There has to be some prioritization going on here. Enemies and party members should be first. If a load issue happens, occulsion should happen on non-alliance PCs. I don't need to see them to play the game, and I certainly don't need combat log data on them.
    (8)
    Last edited by Tridus; 03-17-2018 at 09:23 PM.
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #12
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tridus View Post
    This problem is server end. Put too many people together and the server has to tell everyone what everyone else is doing, which creates an exponential growth load curve.
    So, the immediate work around is to lower the maximum number of people in an instance to say 96. A few reports I have seen around here about the instances that were closer a full Front Lines (72) seem to have no issues with NM monster display and targeting. Once the backend is fixed, then an increase back to the original 144 should be possible.
    (2)

  3. #13
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Granyala View Post
    Agreed it's ridiculous. We are not playing on toasters anymore.
    Did someone say toasters?

    https://www.youtube.com/watch?v=SHptn_3RyYE
    (0)

  4. #14
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ChameleonMS View Post
    So, the immediate work around is to lower the maximum number of people in an instance to say 96. A few reports I have seen around here about the instances that were closer a full Front Lines (72) seem to have no issues with NM monster display and targeting. Once the backend is fixed, then an increase back to the original 144 should be possible.
    Yep. A friend of mine was in a Eureka the other day where the whole instance decided to split into two groups. They spawned their own NMs and such. That worked fine, as two groups of 72 is much less load than one group of 144.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #15
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    They know they can't handle displaying models like with the Odin fate. They know they can't do interesting mechanics with a ton of people in one spot because of the lag and display issues. They know that a ton of people in one zone fighting causes server issues like with the Lochs.

    They also know the playerbase just zergs everything. They know that they all stood in one spot in Diadem 1.0. They know that they make a massive train and spam FATEs as soon as they pop from back in 2.0 Northern Thanalan. They know the train will go anywhere there's a boss FATE like Odin or an S rank hunt.

    So they designed Eureka with all that in mind, and we have those same issues. They know better and did it anyway. We've dealt with these issues for years and still have them. So don't hold your breath on them getting fixed.
    (6)

  6. #16
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    It would be nice if mob pop in would be at least doubled and maybe add some low poly deforming/fade in for mobs far off so they don't just pop out of nowhere.
    (0)

  7. #17
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I can agree with this. I missed at least two NMs during my total time in Eureka because they wouldn't load in, and got hit by a ton of invisible AOEs for similar reasons.
    (0)

  8. #18
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    There have been so many times where I've been killed by a random AOE because it wasn't telegraphed or some one pulled some random other monster that did an AOE that was invisible due to the amount of people. I've even had my effects turned down but still everything SUCKS.
    (0)

  9. #19
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    For an MMORPG this game can't handle the MMO side of its genre. MMOs are meant to have lots of players in one place. XIV simply can't. It's always stuff like that which really get in my way enjoying more this game.
    Can't zone in my player in my house and log in back in instead of out.
    Can't see or target party members despite being next to me.
    Can't target monsters.
    Can't see all my furniture in my own house because there is a silly 40 interactive item limit for houses.
    Game launcher still has no "Repair" function and a real "Backup" option to copy the contents in the My Documents folder where the important stuff is like Character UI,HUD,Macros.
    (3)

  10. 03-18-2018 03:11 AM

  11. #20
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Joe777 View Post
    There is already multiple threads on this matter. We all want this issue to be fixed or at least diverted for the better, but getting angrier about something that has been present in the game since forever and not fixed yet won't change anything, no matter how much we may want it to.
    Nonsense, of course it will. Increased anger leads to increased visibility for SE, which translates to a heightened priority. If you are in fact right - if getting angrier about an issue does not in fact affect SE's priorities and result in a faster fix - then FFXIV is in deep trouble. This is about the most basic sort of feedback cycle on the planet.
    (0)

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