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  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90

    Why not borrow the good parts from FFXI?

    Massive city battles with invading forces.
    Ferry/Raft rides with random events.
    Meaningful exploration with difficult mobs, mazes, unique pathways, and things to discover.
    Skill-based battles rather than combo-spam.

    Eureka is literally just 100s of people running from nm to nm killing things near instantly, and lagging people out. It's basically just hunts in a special zone with pointless mechanics everyone is ignoring.

    And rather than make the zone interesting, it's just groups of mobs scattered in giant areas with almost nothing interesting to discover.

    I don't understand why devs keep implementing the same 100+ person spam hunt/nm/fate mechanics, that lag people to death, and make the monster your killing disappear from your screen due to the number of people.
    (21)

  2. #2
    Player
    Alash's Avatar
    Join Date
    Nov 2014
    Posts
    45
    Character
    Richard Dodgin'
    World
    Tonberry
    Main Class
    Gladiator Lv 70
    Because the game design does not allow for it.

    -Massive city battles with invading forces.

    Would result in, and I quote yourself, "100s of people running from nm to nm killing things near instantly, and lagging people out."

    -Ferry/Raft rides with random events

    In XIV would turn into "An instanced 'dungeon' where sometimes a giant crab spawns, and sometimes it doesn't. And the giant crab drops lv.1 glamor gear."

    -Meaningful exploration with difficult mobs, mazes, unique pathways, and things to discover

    I doubt this game can actually do this. You have to remember that part of the reason XI felt like this is that
    A) You sucked at it. You were a ween who'd hardly played an MMO let alone an online game and didn't fully understand the constrictions the medium possesses, and...
    B) You were probably still on dial-up or really crappy ADSL and so you weren't inclined to seek online sources of information out, or maybe didn't know of their existence. Not to mention today's datamining culture literally everything in the "maze" would be discovered before the servers even come up.

    -Skill-based battles rather than combo-spam

    Would require an entire rework of the game systems, something I doubt they are inclined to pursue.

    "I don't understand why devs keep implementing the same 100+ person spam hunt/nm/fate mechanics"

    Because their subscriber numbers stay afloat, so why bother improving? The game has remained exactly the same since 2.X, and it isn't going to change.
    (21)
    Last edited by Alash; 03-16-2018 at 05:22 PM.

  3. #3
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alash View Post
    Because their subscriber numbers stay afloat, so why bother improving? The game has remained exactly the same since 2.X, and it isn't going to change.
    I just want to borrow this bit right here because it highlights one of my biggest complaints about 14, and why I'm currently loving Eureka. SE keeps sticking to the safe path of "hey lets copy wow and other western mmos
    instead of trying to either improvise or borrow stuff from ffxi. Would I like to see some things like an actual rework of game systems and endgame that doesn't fall into the dungeon spam for tomes, raids or trial? yes I'd love it but sadly Alash has the right of it that SE won't bother improving because they have the subscriber numbers. It's kinda sad how vertical progression and this devotion to the 2.x formula is really only leading to stagnation. C'mon SE let's get some version of dynamis, sky, nyzul, salvage, sea etc and horizontal progression with it.
    (3)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Alash View Post

    Would result in, and I quote yourself, "100s of people running from nm to nm killing things near instantly, and lagging people out."
    But is is what Eureka is, what 2.X fate farming was and what hunts are.

    Quote Originally Posted by Talraen View Post
    That is not a valid comparison. 500k was FFXI's maximum subscriber base. 500k is the "active" number for the FFXIV census, which includes only characters that have completed the level 65 dungeon. There are many paying subscribers who have not done that. I attempted an apples-to-apples comparison on this thread: http://forum.square-enix.com/ffxiv/t...83#post4547683. To be fair, I assume far more people complete content in FFXIV than did in FFXI, but even given that, FFXIV's endgame community is several times the size of FFXI's.
    Contrary to popular belief, FFXI used to be hugely popular and used to be the second MMORPG behind wow for a while.

    https://trends.google.com/trends/exp...%2Fm%2F064ln09

    Data doesn't show FFXIV to be more popular than FFXI was during its prime time.

    Also I guess you never noticed all the reskined crab, fish, leaches, ghosts ect that XI had you whacking on to level up.
    You mean, the same models you're actually currently fighting in FFXIV ?
    (3)
    Last edited by Stanelis; 03-16-2018 at 11:48 PM.

  5. #5
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Alash View Post
    A) You sucked at it. You were a ween who'd hardly played an MMO let alone an online game and didn't fully understand the constrictions the medium possesses, and...
    Condescending. The reason difficult mobs don't work is cuz
    1.) Ilvl increase
    2.) trash mobs in ffxiv are uninteresting. It's just do your rotation, dodge lights.

    Mazes and unique pathways don't work in this game because there is no open world adventure at all, so open world in this game is a illusion, when you're really just traveling A to B with no danger cuz mobs always stop chasing you. You obviously didn't play 11 because there were areas where the structure of the map could change. Routes that worked before won't this time.

    Things to discover?
    It's called randomization. If you don't know what is popping up when, or events. You can create infinite exploring. Problem is ffxiv has static fates that are always the same and in the same place and it's not thought provoking at all. Nodes are always exact same place. Just everything in ffxiv is predictable.

    All of what OP said is possible.
    (1)
    Last edited by Critical-Limit; 03-17-2018 at 04:43 AM.

  6. #6
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Personally I would rather we quit trying to recycle anything from FFXI at all and make FFXIV unique and special with new fresh innovative stuff.
    (22)

  7. #7
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vivi_Bushido View Post
    Personally I would rather we quit trying to recycle anything from FFXI at all and make FFXIV unique and special with new fresh innovative stuff.
    They've proven time and time again that they're creatively bankrupt. Eureka just kind of proves the point when they have all the resources available to look at with XI's structured endgame, and the only thing they take away from it is stuff from Valkurm Dunes, the first real group leveling area: killing mobs at a camp and hunting NMs. It feels like content someone would make if they had only played up to level 15 in XI.

    Also, with how any big FATE like the one in Lochs puts stress on the servers or how we have known for years you can't see Odin with lots of players, I'm not sure "put a lot of players in the zone" is a sensible design decision, especially when coupled with exp loss.
    (4)

  8. #8
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Why not borrow the good parts from FFXI?
    I thought they did for Eureka.

    (6)

  9. #9
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    I'd love for some besieged or salvage but i doubt we ever see that in XIV. heck even Einherjar
    (5)

  10. #10
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Content in 14 doesn’t have the staying power of 11. Due to linear progression once the new patch comes out the old content is all obsolete and there’s no reason to run it anymore other than glamour. Content only lasts about a month in ffxiv. This isn’t the case in ffxi, 12 years later and people are still doing dynamis (the first endgame content added).

    Why make complicated and intricate content that is only going to be played for a month? ffxi didn’t have that problem because content lasted years and the equipment stayed relevant until late in the game and when it became irrelevant, they updated the content to make it relevant again.
    (5)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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