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  1. #1
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96

    Unique Ways RDM can utilize it's Manameter

    Yeah, RDM can Raise / Cure... but what-if:

    -Certain Spells only were accessible via White or Black Meter Gauge, but also cost MP.

    Here's my thought:

    Haste: Party Wide 10% Increase to Auto Attack / Ability Recast / Spell Speed. Uses 1500 MP / 40 White Mana
    -
    Temper: Party Wide 10% Increase to Direct Hit Rate. Uses 1500 MP / 40 Black Meter
    -
    Regain: Party Wide HP / MP / TP Regeneration. 3500 MP /50/50 White + Black
    -
    Would this be TOO much Utility? Or could this even work in FFXIV's perception of the RDM?
    (4)
    Last edited by PatronasCharm; 03-10-2018 at 09:47 AM.

  2. #2
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    The fundamental idea of making spells that cost white and/or black mana is a good one, but those numbers are really off. 20% is incredibly powerful (Compare with Battle Voice and Battle Litany, both of which raise only one effect and only by 15%) and they'd each need a cooldown, otherwise a correctly-played RDM would spend all their time buffing the party and never get to actually do their melee combo. Costing 40 of one type of mana also makes them tricky to set up without overloading.
    (2)

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    so lets face a grp of 4 rdms than... well got it? ;3

    The overall idea is pretty cool to chain buffs on mana gauge - but the skillideas are way to powerful... smns also came up with demi-summon ideas like hast/reraise/regain/reflect etc but even if those summons would be locked like bahamut in a several minute time-window (which you also have to build up first) seem kinda overpowered - now imagine those effects on rdm, a cls which isn't locked by any timeframe and multiply it to a 8 man grp... see what would happen than? q.q
    (0)
    Last edited by Neela; 03-08-2018 at 08:34 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ways to make unique use of its core mechanics so it's not just a game of "can I remember what I cast last?" Ooh, ooh, pick me!
    ...Or not. Crud, I forced these thoughts out of my head so I could actually level the damn thing without being disappointed.

    The few surviving ideas, left in abstract or blueprint form for now:
    • Give some sort of general buff to levels of Black and White magic based on actual value and (im)balance between them. Equal amounts give you "Red" mana or 'aspect', whereas being imbalanced towards either end shifts you 'Dark' or 'Light' aspect.
    • Give some sort of more transcient, scaling buff to spending Black or White mana.
    • Possibly allow for healing to work as a White-magic-specific spender and similarly provide a 'dark' counterpart. Essentially, allow for Black/White/Both spending. Give unique effects to the Both spenders as well, such as Light reducing hit chance by blinding or causing healing to nearby allies while Dark inflicts something like Evasion down (but useful for variable damage bonus even in a post-Accuracy world) or absorbing up to x amount of the target's damage dealt to a cap of y% per attack and a limit of z duration.
    • Allow for effects based on balance/imbalance. Perhaps the opposite accelerates the other's cooldowns caused while more of the same increases its power.

    The idea should be to increase portions of unique utility and complexity of play without yet having to create an actual elements system and without increasing RDM's optimal throughput any more than is necessary. It's slightly UP atm, but I'd rather see its viability increased in a way that also makes the gameplay more entertaining, such as I would hope would be the draw of such suggestions as those here.
    (0)
    Last edited by Shurrikhan; 03-08-2018 at 08:55 PM.

  5. #5
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Yeah the buff, FFXIV wise is outrageous lol. Perhaps something along the lines of 5-10% and of course the cooldown having to be substantial. Like 2 minutes.

    However, I’d defiantly have the buff last at least 30 sec or even a minute.

    Bc RDM is a DPS, so the last thing they’d need is mid boss fight, during a Combo being asked “hey where’s my haste?”
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Yeah the buff, FFXIV wise is outrageous lol. Perhaps something along the lines of 5-10% and of course the cooldown having to be substantial. Like 2 minutes.

    However, I’d defiantly have the buff last at least 30 sec or even a minute.

    Bc RDM is a DPS, so the last thing they’d need is mid boss fight, during a Combo being asked “hey where’s my haste?”
    I mean, if it were mutually exclusive with, or the two sides of, Embolden, it could be workable, but depending on duration even 5% would be too much for something that you could just keep feeding into a 5-DPS party potentially every 4 casts. Worse, imo, though, it just doesn't synergize with the surrounding toolkit, which doesn't yet allow for use of imbalance and punishes gaps over 30.
    (0)

  7. #7
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    I know DoTs have been starting to phase out, but I think Red Mage might really benefit from some sort of DoT or over time effect that acts somewhat like Comfort Zone for the mana gauge. That is, it costs a certain amount to apply but then slowly pays for itself from uptime, allowing you to then engage in melee slightly more often. Perhaps an en-element/saber effect onto their weapon's auto attacks? It would create an interesting dynamic for Red Mage to keep in melee range while the effect is active and timed with Embolden/not Displacement and also give manafication timing some more complexity.

    This would be a selfish gain and not necessarily party utility, I suppose. I'm not so sure I like the idea of such strong buffs tied to the mana meter, and also while there's still conflict over Verraise's power.
    (1)

  8. #8
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I do like suggestions though overpowered like some pointed out and i would rather not Red Mage get a mp/tp Regen, that is a Bard or machinist utility, we should be more damage buff focused i think
    (1)

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Should it be considered for Embolden to be effected by the RDM's current mana levels?

    The reason I mention it is because Embolden benefits are quite restricted, the RDM gets the perks of increased magic damage but only physical type allies get any kind of bonus from it. I know you could argue that the percentage it increases the damage by is a lot which slowly decreases but compared to something like Litany, Voice or Aetherpact, everyone in the party can benefit from those. So perhaps Emboldens effect could be customised using either Light or Dark Mana that could be useful to everyone depending on the situation.
    (0)

  10. #10
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Kurando View Post
    Should it be considered for Embolden to be effected by the RDM's current mana levels?
    That is a very neat idea. Embolden having an additional effect to party member's determined by the meter.

    I just chose Haste / Temper seeing they were fun classic's from previous FF games.

    The % numbers may be a bit overboard, but then again it's just a fun post, not fully being realistic. Seeing SE FFXIV is so balance oriented; but the idea I enjoy. RDM was a great enhancing job, why not bring some of that back to its nature.

    Thanks for all the replies=)
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

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