I see, so basically they will not see the effects immediately, but acting like this does not give them a bright future, only time will tell I suppose. I guess the domino effect can be a real theory in practice with this. "I play x game because my friends do" will not hold if said friends are playing something else.
WoW has very nice functionality and customer support compared to here, that may be a reason they have subs despite the game itself being outdated.
I also take it the sinking cost fallacy needs to be considered.
fittingSo, it must be really, really fun. A game with this many players must promise potent, unadulterated joy, right? Actually, the lasting appeal of Farmville has little to do with fun. To understand why people commit to this game and what it can teach you about the addictive nature of investment, you must first understand how your fear of loss leads to the sunk cost fallacy.
ironically, it ended up being an unexpected reply to this:
I wonder how much SE is aware of this, and trying to hike mog station prices for this reason to "milk it as much as possible" before the burn out crash. After all he did say this himself:
....
well it as something on the likes if "It is the second expansion, if we keep doing the same thing over and over people will get board"