Quote Originally Posted by Soupa View Post
NM training is NOT the most efficient method of leveling, it is simply the easiest and laziest. You get more exp partying with 8 and running off to kill mobs 4-6 levels higher then you ( preferably one that spawns an NM) and getting chain kills. Chains higher then 20 net some mad exp and if you’re up for doing it contstantly it’s faster then the train. Is it boring? For some people yes, some people would rather just roulette or something. For me I find it invigorating usually something 4-6 levels higher has the ability to make your tanks HP dance that would make most healers have a panic attack but I find the danger captivating and when someone accidentally pulls two? I’m in overdrive.
Any sort of monster mob grind in this game showcases just how dull combat is. Rotations are not exciting. Playing whack-a-mole with HP is not exciting. The game has a lot of things going for it but combat without mechanics is not one of them. Eureka shines a huge light on this- it's all you can do, after all. So of course I get tired of it as I go through the motions for the millionth time. If we're supposed to mindlessly grind mobs the method in how we do that should be engaging. Smashing through wave after wave of creatures for pittances of EXP and maybe some good loot drops is fun in Diablo and even Earth Defense Force. In XIV it's practically soporific.

SE can do better about communicating to us in general. I'm not expecting Riot or even Blizzard levels of engagement, but almost anything would be an improvement over what we have. Loosen the restrictions on what team members can say, hire more people, give them more time to engage us, something. Trying to communicate to SE feels like I'm shouting to a brick wall. Screaming into a void. Utterly, completely wasting my time since they have more important things to do than gather player feedback.