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  1. #31
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Azurymber View Post
    Why not borrow the good parts from FFXI?
    Boyahda Tree
    Bibiki Bay
    Den of Rancor
    Rampage

    The good parts of FFXI.
    (0)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  2. #32
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    I played FFXI for years... many years... While it wasn't an entirely horrible experience I'm thoroughly glad to be done with it and have no desire to see any of its gameplay rehashed. I thought I'd moved on to something new and different. Please don't tell me I thought wrong.
    (0)

  3. #33
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vivi_Bushido View Post
    Personally I would rather we quit trying to recycle anything from FFXI at all and make FFXIV unique and special with new fresh innovative stuff.
    They've proven time and time again that they're creatively bankrupt. Eureka just kind of proves the point when they have all the resources available to look at with XI's structured endgame, and the only thing they take away from it is stuff from Valkurm Dunes, the first real group leveling area: killing mobs at a camp and hunting NMs. It feels like content someone would make if they had only played up to level 15 in XI.

    Also, with how any big FATE like the one in Lochs puts stress on the servers or how we have known for years you can't see Odin with lots of players, I'm not sure "put a lot of players in the zone" is a sensible design decision, especially when coupled with exp loss.
    (4)

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