Quote Originally Posted by Vivi_Bushido View Post
Personally I would rather we quit trying to recycle anything from FFXI at all and make FFXIV unique and special with new fresh innovative stuff.
They've proven time and time again that they're creatively bankrupt. Eureka just kind of proves the point when they have all the resources available to look at with XI's structured endgame, and the only thing they take away from it is stuff from Valkurm Dunes, the first real group leveling area: killing mobs at a camp and hunting NMs. It feels like content someone would make if they had only played up to level 15 in XI.

Also, with how any big FATE like the one in Lochs puts stress on the servers or how we have known for years you can't see Odin with lots of players, I'm not sure "put a lot of players in the zone" is a sensible design decision, especially when coupled with exp loss.