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  1. #1
    Player
    Finalfreak's Avatar
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    Nov 2011
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    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90

    [DEV ????] Laggy =(

    I can't find anything about this in the upcomming updates pdf, but I wanted to ask if anyone has any idea about this.

    Will there be any lag-solution before 2.0? Atm I'm a bit jealous @ Japanese players. Me & a Japanese miner are in Halatali right now. Even while I'm bashing enter like crazy, and getting every item on the first hit, the Japanese player is still able to gather about twice as fast as me.

    Even when the Japanese player arives like 4 seconds later then me @ the mine, he still succeeds to get his first hit before me.

    The same thing is happening with crafting. EU/NA players click 'Standard synthesis' one time & by that time the Japanese players were able to do it twice already.

    Isn't there any easier & faster way to solve this then a whole new server-configuration?
    I understand that making more things client-side might give some problems with hackers, but at least the fair players will have a way better game-experience.

    I rly love this game, but sometimes it frustrates me (defo when I'm going for the golden tools) that Japanese players are able to get it twice as fast as EU/NA players, while we're doing exact the same thing.

    I also noticed the same thing on Ifrit btw. Japanese players are able to move 'last second' from cracks, while EU/NA players need to move away from the cracks immidiatly, or the server won't see us moving on time..

    I always thought it was a bad idea to make so many things server-side, but the longer you play, the more annoying it gets

    I hope you guys find a solution soon, because I'll be playing this game for a long time!
    (0)

  2. #2
    Player
    REDace0's Avatar
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    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
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    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I would like to say that I notice lag like your describing with all players in the Ifrit fight regardless of region. The issue with player movement is simply that, while your character's position updates locally in real-time, the positions of PCs and NPCs update based on information from the server. This explains why it appears that other players move away from Eruption at the very last second. On their screens they are probably moving immediately. You can also observe other players and mobs moving through terrain when this happens and their local and server states get very out of sync. I think gathering and synthesizing are updated based on the server state similarly.

    Oooh! I found a video which very clearly demonstrates this phenomenon, including synthesis. There was another one I was trying to find where a one player sits still while another runs around them in a near-perfect circle. On the stationary player's screen it appears that the moving player is moving in straight lines, corresponding with time when position data is received from the server.

    Link to Video: http://www.youtube.com/watch?v=vb9BF50bPyA
    (0)

  3. #3
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    That client and server movements are out of sync is normal and in every online game, but the delay is just too much.
    (0)

  4. #4
    Player
    Finalfreak's Avatar
    Join Date
    Nov 2011
    Posts
    131
    Character
    Final Freak
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by REDace0 View Post
    I would like to say that I notice lag like your describing with all players in the Ifrit fight regardless of region. The issue with player movement is simply that, while your character's position updates locally in real-time, the positions of PCs and NPCs update based on information from the server. This explains why it appears that other players move away from Eruption at the very last second. On their screens they are probably moving immediately. You can also observe other players and mobs moving through terrain when this happens and their local and server states get very out of sync. I think gathering and synthesizing are updated based on the server state similarly.

    Oooh! I found a video which very clearly demonstrates this phenomenon, including synthesis. There was another one I was trying to find where a one player sits still while another runs around them in a near-perfect circle. On the stationary player's screen it appears that the moving player is moving in straight lines, corresponding with time when position data is received from the server.

    Link to Video: http://www.youtube.com/watch?v=vb9BF50bPyA
    I totally understand what you are saying there, but the lag is MUCH more for EU/NA players, that's what I'm saying. I do understand why lag appears, and that the server needs to update (I'm computer engineer myself), but since the servers are placed in Japan, they have WAY less lag.

    You should place a Japanese player screen, mining, next to a EU/NA player mining on the same pc specifications. You will see how much faster a Japanse player can mine compared to us, just because the servers are placed in Japan. They will fix that by spreading the servers more over the world in 2.0, but making more stuff client-based before 2.0 would fix A TON of stuff. Like, why the hell would the server needs to know when exactly I'm going to strike/finished. Then you have a delay of like 2-4 second after you acquired the item because of the server lag.
    A Japanese player can instantly hit 'Begin' again after acquiring that item. They don't have that delay because they are closer to the servers.

    FFXIV just has way too much server-based actions, which gives the game huge delays. It makes the game more safe to bots, I can understand that, but it's VERY annoying to fair players..

    There are idd movement & other delays on other MMOs too, but at least the servers are more spread there, which minimize the delay. When they aren't able to spread the servers before 2.0, I would love to see some more client-side actions to speed things up for EU/NA players. When a Japanese player is able to complete 2 mines of 8 hits each, while EU/NA players are only able to 1 mine of 8 hits (sometimes i succeed to do 2 on the next mine, then the Japanese player is done by then), that just doesn't sound fair to me. I need to spend A LOT of time for this golden tool too, but it seems like Japanese players are just able to get it twice as fast as us..

    Also when you compare Japanese players crafting to us, it's insane. They can even press 'Standard synthesis' before the full animation of hitting that shiny node is over. You should try that when you are EU or NA O.o
    (0)
    Last edited by Finalfreak; 01-26-2012 at 09:53 AM.