Quote Originally Posted by Dalmacus View Post
Look, i'm pretty sure NOBODY asked for gameplay like FFXI. Stop comparing FFXIV to FFXI or implementing FFXI gameplay into FFXIV. IT DOES NOT WORK else we all would be playing FFXIV 1.0 and it wouldn't have flopped.

The majority of us who sub and chose to play FFXIV is because of it's faster GCD, the raid and etc. If you are desperate to play grinding mob nostalgia games i am pretty sure you can still play FFXI or if you want to, go and play those korean mmo grind games.
I think what people are missing here is that FFXI V1.0 flopped for a few reasons, and even according to the documentary it was because they tried to just make FFXI but with graphics that were about four-to-ten video card generations ahead of where PC hardware needed to be. Just so you know, mid-tier laptops now come with GTX 1050Ti's, which is capable of doing HD (1920x1080 @ 60fps) in DX11 mode. Had they not done what they did and cut the graphics fidelity in half, the amount of people who could play it would be reduced by 75%. (Despite this, Square-Enix still hasn't learned this lesson with Nier: Automata and FFXV PC versions, as these games require the most expensive video card and still only get 30-45fps at 4K, so you have to play the games at 720p on anything that isn't new.)

Japanese MMO games are all "gear grind" games, basically you kill stuff, you buy better gear, so you can kill harder stuff, so you can get more gear. This comes entirely from JRPG's origins in Wizardry and Ultima, which were both Western CRPG's.

Korean MMO games actually take the "Craft rubbish" thing to level crafting that nobody actually buys. Where FFXIV at least has some logical progression in crafting and has ways of disposing of unwanted gear other than selling it for nothing.

Western MMO games, well are just ugly, so no JRPG fans play those

According to the documentary, they saw WoW going to eat their lunch of they didn't change FFXIV to be faster paced. Hence FFXIV is the only game that hasn't adopted the "loot-box" gambling model of gear progression.