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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Personally, I would love an option to be able to gather in Eureka. I’m not sure how they could tie it in to the content or the relic, but just the option to do something other than mindlessly kill mobs or wait for NMs to spawn would be nice.

    Giving us dailies as another option to gain elemental experience/receive Protean and Anemos Crystals would also be nice, and break up the monotony of camping a particular set of mobs and chain-killing them as they spawn. Could possibly tie in DoL/DoH to it as well, to give more variety for people that enjoy gathering and crafting.

    I just want more variety in there. Right now, it feels too monotonous to me for it to be fun.
    (11)
    Sage | Astrologian | Dancer

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  2. #2
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyoMinPark View Post
    I just want more variety in there. Right now, it feels too monotonous to me for it to be fun.
    Give me literally anything that isn't just mob grinding. Or at least disguise the grinding in a clever way with a scavenger hunt...or something.
    (5)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Personally, I would love an option to be able to gather in Eureka. I’m not sure how they could tie it in to the content or the relic, but just the option to do something other than mindlessly kill mobs or wait for NMs to spawn would be nice.
    This, Atm the elephant in the room with Eureka is the lack of other stuff beside relics and the story
    (0)

  4. #4
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Personally, I would love an option to be able to gather in Eureka. I’m not sure how they could tie it in to the content or the relic, but just the option to do something other than mindlessly kill mobs or wait for NMs to spawn would be nice.

    Giving us dailies as another option to gain elemental experience/receive Protean and Anemos Crystals would also be nice, and break up the monotony of camping a particular set of mobs and chain-killing them as they spawn. Could possibly tie in DoL/DoH to it as well, to give more variety for people that enjoy gathering and crafting.

    I just want more variety in there. Right now, it feels too monotonous to me for it to be fun.
    While that seems great on paper, I feel that would turn Eureka more into a Diadem clone than it already is. Such as by adding DoL gathering points. I don't really want another repeat of people switching to gathering jobs while you're trying to farm again making it difficult to chain mobs because "player C and D" decided to go gather until a NM spawns.
    The Daily/Weeklies would also have to very because if I have already finished mine for the day, I don't want some random joining my party breaking off to go kill 30 whatever monsters when the group is over here trying to spawn NM. Dailies would become a distraction imo.

    Don't get me wrong, I love your suggestions, I just feel that those were partly to blame to Diadem's failure. The goals of individuals within a party back in Diadem differ to much because of the activities available.
    (1)
    Last edited by Vivi_Bushido; 03-16-2018 at 06:43 AM.

  5. #5
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Loot table.
    Why would you do an old school content in a MMORPG without loot table ? Give some rare goodies to have and different mobs give different things, even if it's just furniture, glamour or even TT cards, anything.

    Also, I'm not sure why boxes instead of a token shop with crafting material, materia, pots, food and stuff like this. I know that lot of things already do that, but i would completly grind mobs in Eureka for this instead of doing daily quests. I'm pretty bad with scheduled, daily type of content, I always lose track of it and end up not doing it at some point.

    Party farming at Eureka is pretty chill, don't really hate that type of content.
    (1)

  6. #6
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    457
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    While that seems great on paper, I feel that would turn Eureka more into a Diadem clone than it already is. Such as by adding DoL gathering points. I don't really want another repeat of people switching to gathering jobs while you're trying to farm again making it difficult to chain mobs because "player C and D" decided to go gather until a NM spawns.
    Gee, it's almost like Parties aren't 100% required in Eureka like they were in Diadem, so gatherers could queue solo or together and not bother those doing battle content—just like in the overworld. Hide even works in the place so Stealth would very obviously be applicable too. Please, don't base what could be done with Eureka on the failures of Diadem, this is an over-world zone in every way other than the fact it is cross-server; gathering should have come as a standard, and people should be allowed to craft in there as well. Combat in this game is exceptionally boring on its own and not allowing players to switch from combat jobs will shorten the life of the zone once the rush to get the first stages of the relic are over.

    Considering the fact that Eureka: Anemos is not the entirety of Eureka and is just the zone for the first step, this is a problem. As it means Anemos lifespan is on a timer that is slowly ticking down with every day that passes and will die and be beyond salvation the moment people are able to get their stuff and sit idly by to wait for the next step. It is a huge oversight and your so-called concerns are unfounded in that regard. Plus, unlike Diadem you can kick crafters and gatherers and move along on your merry way—your fears haven't a leg to stand upon.
    (2)
    Last edited by Aniya_Estlihn; 03-16-2018 at 08:26 AM.