Results -9 to 0 of 71

Threaded View

  1. #28
    Player
    Magusar's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Alicia Tayuun
    World
    Ultros
    Main Class
    Weaver Lv 70
    The problem with changing the character creator and adding more body features would be the armor.
    The crux of the issue is how the armor works in the first place, most of them replace the body model, i.e. you put on a shirt, it's actually an entire body model from the waist up minus hands and head with a shirt tacked on.
    The body parts under the shirt are removed to prevent clipping and some parts are even further segmented to disappear when another piece of armor that could clip is equipped.

    They would have to go through every single armor set and hand modify the bone weights, expansion nodes (breast slider), and the models themselves. Not to mention that the base body model is shared between most races, they would have to separate it for each race and tweak it.

    That is the reason why the Miqo'te lost their butt from 1.0, they are now using the Midlander body since using the 1.0 body would cause clipping with all of the now condensed armor sets, shirts mostly.

    Could they fix it? Yeah, probably, but it would easily take thousands of hours to: reprogram the game to fetch the proper armor depending on race, tweak every single armor set since 2.0 for every race and gender, and add more expanding nodes to the models for butt, hips, shoulders, thighs and whatever else people want to customize.

    It's not going to happen, we're likely to get another FF MMO before we see them dump that many hours and money into something that won't really draw new players in.

    On the bright side, at least we aren't using the old FFXIII engine anymore...but we are using a very scaled down and modified version of the FFXV engine, so there is room for possible improvement. Shiny, graphical improvements.
    (3)
    Last edited by Magusar; 03-20-2018 at 11:43 AM. Reason: Post too long