Quote Originally Posted by boopadoop View Post
every now and then there's a thread about new races, but, idk, have we fussed about character customization very much? as much as i'd love a certain race, i think that this point what i'd really appreciate is being able to customize our characters more.

bigger booty was one thing, and they reluctantly finally answered with, weh but textures, BUUUT...

what about the width of certain features? shoulders & hips mainly?

i can't imagine adjusting, at the very least those two things, to be very difficult. mostly shoulders. idk about y'all, but for meee, i'm really unhappy with how broad the ladies' shoulders and narrow their hips are--some more so than others...
There is a reason the way things are, and apparently (at least according to FFXV's version of the same Luminous Studio engine) 600 bones that go into every model, so a lot of inflexibility relies on those bones/physics properties. XIV is probably less (considering how things like Mi'qote and Au Ra tails clip through everything) versus many games based on CryEngine or Unreal (Aion allows a lot of flexibility, but gets really ridiculous. Aion uses CryEngine. )

Generally games have been moving towards less flexibility in customization because it increases the CPU and GPU requirements with the underlying physics (notice jiggle physics in most other games tend to be fairly stupid.) So instead you get more facial customization because it's not dependent on physics to work. That said, there really needs to be more diversity in body shapes. FFXIV's races are basically "potato sack", "nekomimi", "boring human", "not elven", "giant", with the Hyur, Mi'qote, and Au Ra all sharing enough in common that they didn't make the clothing actually fit the tails.

There, yes, should be more diversity in the actual body shapes, but what we got with FFXIV is basically "off-pale" and "off-tan" versions of each race which are hardly different from each other. What would be really cool would be for hair styles to actually evolve. Like you start your character with a shaggy "I haven't cut my hair since I was a kid" look, take out the scissors and draw a line through each handful of hair where you want to cut it, and what angle, and thus you get a bunch more basic lengths. Or you can select from specific styles that have their own specific physics.

Even the way characters walk could be customized so that you have people who have the movement of a dancer, and those that have the movement of a bouncer.