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  1. #1
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90

    Eureka: Please make it like Warcraft!

    Long story short. I recently resubbed to WoW to try Legion and noticed that whenever I do a world quest that I share mob tags with anyone else who has tagged it. This made playing with random strangers a lot of fun, as I felt like we were working together as a team.

    Please allow everyone who tags mobs in Eureka to share full credit too. I want to play in a social environment where we're actively encouraged to help one another kill mobs as opposed to sulking around other player's tagged mobs as if they had the plague. I don't mind the long grinds. I just don't want the mechanics of the system to feel so outdated. I want to help strangers and strangers help me without feeling like someone is being shafted.

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    Edit: If the server can only display X amount of characters/mobs at one time and phases out extra ones, why not just limit the max character limit to each Eureka instance to be a smaller number? It's not an open world. Square-Enix has specific control over exactly how many characters can be in each Eureka zone.
    (3)
    Last edited by JackHatchet; 03-15-2018 at 08:27 PM.

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I'm not sure about full credit because then it will devolve into everyone staying one place like diadem v1 and pulling as many mob as possible into the middle and a large number of people tagging them and all getting full credit, and it will be way more efficient than anything else. Making people spread around the map into different groups and having their own farm spots is probably healthier. Maybe they could just reduce the exp loss a little for sharing mobs without going full credit just for tagging.
    (1)

  3. #3
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    I think people triggering fates causes everyone to clump up regardless?
    (1)

  4. #4
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Yeah not full credit. I'd say a 75% reduction on the xp you would have gained had you killed it yourself.
    (2)

  5. #5
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Nooo, this would make the current fate chain even worse (they've turned into an afk or zerg for 0 exp which wasn't intended to be played like, else why would they nerf the exp for non claimed mobs). Getting no exp forces groups to spread throughout the whole map to kill their own pack of mobs at least. You spawn more NMs if everyone's spread around killing placeholders.
    (0)