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  1. #1
    Player
    Joe777's Avatar
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    Some people can sorely underestimate game programming... For one thing, compared to other MMOs SE does release new content with very few issues, and said issues tend to be minor. Maybe one big issue pops up they quickly hotfix... Furthermore, the elemental system used in Eureka is not only new to this game but also a seperate leveling system in and of itself. In other words, it's more than just another instance.
    (27)
    Last edited by Joe777; 03-15-2018 at 03:38 PM.
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player Vhailor's Avatar
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    Deionarra Eidolon
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Joe777 View Post
    Some people can sorely underestimate game programming... For one thing, compared to other MMOs SE does release new content with very few issues, and said issues tend to be minor. Maybe one big issue pops up they quickly hotfix... Furthermore, the elemental system used in Eureka is not only new to this game but also a seperate leveling system in and of itself. In other words, it's more than just another instance.
    I agree in general, though there are two points I'd like to add.

    (1) Issues that crop up often aren't minor, unless you define 'issues' as purely unintended bugs. From a broader user experience standpoint, SE has an absolutely atrocious record. They've ignored class balance issues for entire expansion cycles; they still haven't fully fixed housing; they still haven't fully fixed Glamours. They haven't properly resolved the MSQ missions at the end of ARR, and arguably made matters worse with this latest change. These issues shouldn't be properly classified as bugs, but they are absolutely 'issues' in the broader sense of the word - major ones, and ones that often go unresolved for months or years.

    (2) I don't know that the player base is wanting SE to prioritize steady and rapidly-paced update cycles at the expense of creative and ambitious content anymore. It made perfect sense early in ARR's lifespan, when there were only a handful of level-cap dungeons, one 24-person Raid, and one end-game Raid. Fine. Now, I'm not so sure. SE's job is to support FFXIV in the best way possible; that doesn't just mean releasing new content without bugs.

    Quote Originally Posted by polyphonica View Post
    My guess is that the system-level changes they made (elemental affinity, dynamic affinity changing, chaining changes, new XP tables and splitting calculations, leveling system changes incl. level down, etc.) were a lot more complicated to get working in FFXIV's codebase than people would believe. I highly doubt it's like they had an entire team of dozens of developers working on nothing but this nonstop for years, but probably the amount of staff they have who can make those kinds of system level changes to the server code are very few, and it probably had all sorts of bugs and complications with many iterations just to get to this point.

    (This is also why I'm guessing that making the types of changes people are requesting now (adding things on top to make it more interesting) will probably be much smaller in comparison, having built this foundation.)

    Of course none of this changes the "that's it?" feeling you're alluding to at all, and that's still a pretty major misfire. But I suspect this will be one of those cases where the work involved will mean a lot more to the people inside the team (who know what was really involved) than to anyone on the outside (who, rightfully, only judge the final result).
    This is a good possibility. That said, I'd be very interested in a more formal explanation. Diadem (both iterations) and Eureka have been such disappointing flops for so many players, SE would be well-advised to open up the floodgates and actually communicate with players. Distribute a survey, share the overall results, discuss it in a Live Letter. I happen to think FFXIV has one of the most forgiving fan bases on the planet. Many of us already stuck with the game throughout the debacle that was XIV 1.0. That said, speaking personally, I need to be thrown a bone. I need to feel like the development team is aware of the concerns I have, concerns that appear to be shared by a not-insignificant portion of the player base. The deafening silence from the development team is going to become a problem very quickly, as it always does, and SE would be well-advised to get out in front of it and be proactive.
    (15)

  3. #3
    Player
    Joe777's Avatar
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    Quote Originally Posted by Vhailor View Post
    (1) Issues that crop up often aren't minor, unless you define 'issues' as purely unintended bugs.
    The issues I speak of are indeed the known issues and stuff listed in the patch notes. They try their best to fix what they can with new content before releasing it, but usually there are still a few kinks to work out that aren't too big an issue that should delay the release further. Again usually some bigger issues than expected do crop up but they get hotfixed. By way of example, for Eureka the minor issues consisted of the bit where world names don't appear in party chat and the few other things, and then the big one that appeared they had to hotfix was the elemental level "rewind".
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player
    Tinibou's Avatar
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    Tiniel Cerulis
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    Ragnarok
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    Lancer Lv 80
    Quote Originally Posted by Vhailor View Post
    FFXIV has one of the most forgiving fan bases on the planet.
    Yes and that's the only reason why the game is still there. The exact same game with another skin and the game would have had another fate...
    (4)

  5. #5
    Player
    Moonlite's Avatar
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    Midnight Falcon
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    Balmung
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    Pugilist Lv 100
    Quote Originally Posted by Joe777 View Post
    Snip
    I think you fall on the to much credit side. They can't even count how many players login and how many instances they need. It has happened multiple times now and they just let players suffer. Do you think the instance problem will be fixed before 5.0. Or will we get another set of MSQ where players bottle neck because they can't count players and instances? Or after reading the well written post about the exploited bug. It is pretty obvious why the bots don't truly get punished. It slides onto a desk with to much work and if they can't explain why it happens they aren't cheating. They had a better grasp of cheating in 11 when they use to move fishing bots with GMs and see how they reacted.

    The only time they make much effort is when they start to get bad publicity. Housing has been multiple lies and a problem since day one. They only did something lat time after a bunch of MMO sites reported it was bad. They only did something about foreign price policy after steam and other review sites started to tank.

    This is not even getting into the content. It is what it is. It is to subjective to many different desires to balance. So they get a pass on that. Not everyone is going to be happy.
    (5)