I’m no stranger to grinding for relic weapons. I grinded two Zeta weapons before 3.0, one Lux weapon before 4.0, and before I quit FFXI, got two Abyssea relics. I’m in the process of working on two more Lux weapons.
Of all things to take from FFXI, the exp party grind was not it. We don’t even get the flashy skillchains and magic bursts to make things occasionally interesting. Nope, just the same exp penalties if your party members were not around the same levels, no Reraise to let you raise yourself without imposing on anyone, and no Sneak Oils and Prism Powders to allow you to Sneak and Invisible past monsters.
Heck, even FFXI effectively got rid of the exp penalties due to wide level differences thanks to level sync. Yes, this was the original reason why level sync was added to FFXI, and was very much well loved for it. No more exp gain penalties just because your lowest leveled member was 5 levels below your highest leveled member.
If I wanted to play FFXI, I would re-sub to FFXI. You know what Eureka reminds me of?
The FFXI Seekers of Adoulin expansion which I hated enough to quit FFXI completely. It has the exact same feel of being incomplete. It also has the exact same “let’s explore this island with dangerous mobs that can kill you” except Seekers of Adoulin actually had new monster models and also added two more jobs to FFXI… Geomancer and Rune Fencer.
There’s still potential for it to be fun, but it needs a lot of work to make it more exciting. FFXI’s Abyssea had a system where you had to figure out the right weapon skill or spell to try to “stagger” the mob making incapable of attacking or casting spells. You didn’t burn the mob down because you’d get next to no drops if you didn’t stagger it. FFXI’s default combat system had skillchains and magic bursts which I have yet to see anywhere else in any other game.
The amount of grief-ing I saw last night in Eureka was really hurtful. There was one player trying to MPK my party (only 4 members) by aggroing mobs and then running around us hoping that we would do an accidental AoE to get aggro right in the area where we were trying to complete Krile’s level 3 quest. It was night, so there were ghosts out. This didn’t happen in FFXI because you’d get a bad reputation, and you would get kicked out of parties for it. It was less than 24 hours since the patch was released and already people are being quite mean.
It happened again when we had a full wipe on a NM fate (not just my party, pretty much everyone at the fate died) due to the two chimeras being allowed to run rampant along with people aggro-ing the nearby mindflayers. What was the purpose of causing the entire instance to wipe when we were down to less than 10 minutes left on the fate?
One last thing… The drop rate needs to be fixed. In the time it took me to get to level 4, I got 11 protean crystals. In that same amount of time (about 2.5 hours), my husband only got 1 protean crystal. We went in together, spent the same amount of time, yet, I got 11 and he got just 1. There’s no reason to make that drop rate that bad.

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