Quote Originally Posted by Besame View Post
I am L-20 now but I did all my lower leveling with mostly players a lot higher than I and the xp for the fate boss plus the amount of bosses you could do with the train was so huge, it didn't matter. ...
The problem here, is that in the Eureka instance I was in, no one was spawning any FATEs except for the high level ones surrounded by mobs magnitudes more powerful then me. Half the instance seemed solely focused on spawning Pazuzu as well. I was getting hardly any EXP since no one would invite me to a party to share credit with a lowly level 3 and my level was so much lower than the FATE. It simply wasn't worth it to stay and die repeatedly and hope someone would rez me so I didn't have to run all the way back and likely die again.

It wasn't until my party was formed and we spent hours doing what the higher level players couldn't be bothered doing that the level 1-5 FATEs even started showing up. And even then the train came by once the low level FATE spawned and it was dead shortly after. The only reason my party I formed got gold on them is because we didn't have to run across the zone as we were already there to start attacking as soon as a few more people appeared. My whole party managed to get to level 5/6 before some of us had to leave.

But this situation is going to continue to be a problem for low level players in Eureka and it will only get worse as the content ages and more instances become "Focus on Pazuzu spawn", which is why I'd really like to see an optional party level sync in there. We can do it in every other instanced duty in the game and it could be done in XI from what I understand, why not here?