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  1. #71
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reynhart View Post
    With that little time in Diadem 2.0, most people didn't realize that special expedition existed, which was considered the only interesting thing in this mess. Let's give it some more time.
    ...while I'm willing to give it some more time, I'm not willing to give it a lot of hope - and I already had little of that.

    Funny enough that this post doesnt really help since its basically saying "There was ONE semi-good thing in Diadem 2.0 - lets wait til this one good thing appears in Eureka!"
    The problem still stands: Most of the time is gonna be spend hoping for fun/intresting stuff to happen. While killing boring mobs.
    (6)

  2. #72
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ghastly View Post
    This is why the devs say the community doesn't know what they want
    Give them dungeons and people complain
    Give them raids like omega, they complain
    Give them FATES, they complain
    Give them something like FFXI (Eureka) and they complain

    So basically we want nothing.
    This is incredibly disingenuous. People have provided plenty of reasons beyond simple complaints.

    - Dungeons are essentially aesthetic changes with little in ways of variation; offering absolutely no challenge so long as you have a pulse.
    - Lackluster difficulty and single encounter boss fights in lieu of actual raids are the most common reasons provided.
    - Perhaps due to FATEs being inspired zergfests with little to no mechanics

    You can't go faulting the playerbase when they're getting tired of the same stale copy/paste content. Tell me, what has Stormblood offered that differs from Heavensward or ARR? The fact nothing does... is part of the problem. Eureka simply repeats the same safe approach they have practically sworn by. That's why people are complaining. We were promised new, exciting content. Eureka isn't either of those.
    (24)

  3. #73
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    As if the forums isn't used as an echo chamber for moaning, look in the first impression threads there are ppl that asked for this content and are actually enjoying it, but they are buried by the moaning of others and I spotted some players simply reposting their first impressions.
    It's this the community that should give feedback in a possible test server? I sure hope not, I'd rather have the game made worse by the devs than by other players
    (1)

  4. #74
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ghastly View Post
    This is why the devs say the community doesn't know what they want
    Give them dungeons and people complain
    Give them raids like omega, they complain
    Give them FATES, they complain
    Give them something like FFXI (Eureka) and they complain

    So basically we want nothing.

    * Barring Bardam's Mettle. Every other dungeon has had the same structure since late ARR. Hallways lead to Boss.
    * The raid issue has been mostly the quest instances to unlock them and how their instance servers have failed 3 times since SB launched.
    * FATES are fine, but they have varying levels of difficulty that many times don't match the region and need a certain number of people to be cleared, regardless of skill. Not every Server is a large one with easy access to a high population willing to do something. They assume perfect conditions and always scale UP if otherwise, not DOWN for when they are not met.
    * Eureka is a good concept.I don't hate it, I just think it can be better. It is to me, just a half-baked execution that again, is either a limitation of code or a limitation of resources. (I am ranting on another group so my feisty toxicity is elsewhere)



    We want something better than what we get. They just need to drop the "please look forward to it" and "hyping" it and focus MUCH more on delivering, and if they don't, be able to look back and fix it asap. Apologizing means to regret what you did, regretting means you'd want to do things differently. The regret part is not happening because they really don't regret it or they can't do anything BUT regret it.
    (7)
    If you say so.

  5. #75
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dalta View Post
    thay wont be ashamed of them selfs though. they will just shake it off with sarcastic lough and say' dont wrry will get it right next timek? :P' like they ALWAYS do
    More likely they will tell the player base we don't understand that Eureka is fun and we playing it all wrong.
    (11)

  6. #76
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Remedi View Post
    As if the forums isn't used as an echo chamber for moaning, look in the first impression threads there are ppl that asked for this content and are actually enjoying it, but they are buried by the moaning of others and I spotted some players simply reposting their first impressions.
    It's this the community that should give feedback in a possible test server? I sure hope not, I'd rather have the game made worse by the devs than by other players
    This argument is becoming stale now. Some people like it? So what? Some people also liked 1.0 which was an objectively bad game. It was so objectively bad it flopped and did a number on SE financially. But I guess we should ignore those facts because some people played and liked it?

    And lets not ignore the fact that this is the third time something like this has happened. Diadem 1 and 2 were both widely considered failures in game design. And both saw massive and rapid drop off in player participation. And both saw people like yourself trying to complain about the complainers with the defense that "Some people like it".

    This is a pattern and has precedence, so stop trying to hand wave the problem away. You like it? Good for you. But most people don't and are rightfully making noise to let it be known shallow content like this isn't acceptable anymore.
    (15)

  7. #77
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by aeoncs View Post
    It's really not. But suit yourself.
    Diadem was sit in one spot and kill mobs over and over until an NM popped, then you killed that. Please explain how Eureka is not Diadem. At their core, they are both identical.
    (18)

  8. #78
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Vhailor View Post
    I haven't seen this, and I think it's a gross misrepresentation of general forum opinions.
    I think it was SE interpretation of people saying "NO MORE FATE GRINDS!" and stuff along those lines, since technically...we aren't grinding FATEs anymore for the relic(well, not entirely...do need to do FATEs to get the Anemos crystals which as a friend told me are needed for the +2 gears). That I think is how most people are getting to the "people asked for it" statement.
    (3)

  9. #79
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by ChocoFeru View Post

    You have to fight mobs 5 levels above you.
    Find a nice camp, farm these, and if you accidentally link another mob, Sleep/bind/stunn it.
    As your level rises, drops will rise as well.

    .
    And how does this make it more fun? You still need a bigger and bigger amount of exp (and lose a huge amount if you die) and you are still having to kill the same monsters again and again..

    People go around and say how we dont get it, that you need to kill the monsters that will spawn the NM..yes we know! But that does not make it a more interesting content..that makes it still killing x amount of monster for y amount of time only to zerg down the NM when it spawns.

    Quote Originally Posted by Remedi View Post
    As if the forums isn't used as an echo chamber for moaning, look in the first impression threads there are ppl that asked for this content and are actually enjoying it, but they are buried by the moaning of others and I spotted some players simply reposting their first impressions.
    It's this the community that should give feedback in a possible test server? I sure hope not, I'd rather have the game made worse by the devs than by other players
    Strange how something suddenly becomes an echo chamber if a lot of people dislike something but its not that way if they like it. Reddit, gamefaqs, heck even the JP forum (and JP outside of the forum) are seeing that quite negative..its not only this forum..so maybe just maybe there is something wrong with the content and not the playerbase..

    Also why are we not allowed to give our first impressions (which are often the most important ones) and yet those that like it are? What if they dont like it anymore if they went there for a few weeks and notice that at max level you will still just kill a huge amount of monsters for the hope of some crystals and spawning some NM that will behave exactly the same way? Why is it always the ones that have something negative to say about this the ones that are part of an echo chamber or should not voice their opinion right now?

    Lets make it clear: This forum, reddit, gamefaqs are mostly negative about this with some people still having hope that it might get better. Heck I read posts where people simply liked it for the idea of what it could be and not what its right now..at the same time a lot of us who dislike it went to the other thread and gave suggestions on how to make it better..maybe its the best to just accept that sometimes you will have content that is mostly disliked and thus probably a failure..I did not even see that much hate and dislike for Diadem 1.0 and even that died after a time and needed a relaunch. We have japanese players that posted that they now doubt the team and calling it bad names.

    Edit: I mean just put the posts with a huge amount of likes from the JP forum into google translator: Someone with nearly 100 likes asked if this is really interesting and if they really tested it. Another one with 85 likes wrote that this feels like they used the tedious bad parts of the old MMO and left the fun parts out of it. A big amount of the higher posts complain about pain in their hands and that they grew tired because of this. So are the JP playerbase an echo chamber too?
    (10)
    Last edited by Alleo; 03-15-2018 at 02:18 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #80
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by aeoncs View Post
    And each and every time all the general forums did was complain and whine, instead of offering actual feedback and suggestions; well, that's at least true for 90%+. I'm not trying to excuse the devs taking such a long time to release content like that, I'm just saying that each time it happens, we as the community can at least try to help it improve.
    They've gotten enough feedback from the community for ideas of how to improve. They've had the structured endgame content of XI to look at to see how this stuff is supposed to work; instead, they walled anything interesting in Diadem 3.0 behind the most uninteresting of aspect of XI: Valkurm Dunes-style exp parties. And, moreover, even "complaining and whining" is still useful given it communicates to the devs that the community doesn't like what they keep on trying to do. Lastly, the most commonly raised advice was to stop trying to continue the Diadem model and make sure Eureka isn't another Diadem. Eureka shares more with Diadem than you'd like to believe or admit, and it's no small wonder why it's being so poorly received given no one liked Diadem either.
    (7)

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