This is nothing like XI. Well in a sense it is like low level Dunes XI experience where most classes were about the same. The thing is that, since XI was a lot slower than XIV, classes were able to play a lot closer together and the party dynamic was actually interesting. Each class had their own little role. Be it THF doing aggro management, BRD being on support/pull/sleep duty, DNC setting up TP based healing, healer in general having to manage mana closely while healing and buffing/debuffing, RNG being on pull duty or every DPS and tank setting up Weapon Skill chains that the magic users could burt off. It was interesting. Even the travel to the camps, or finding the camps to grind was interesting.

XIV has nothing of this. The party dynamic is incredibly basic and the other players might just as well be your squad. To me it feels they took the most boring aspects of XI and rolles them into XIV...