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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I like Eureka a lot, I want this to be clear.
    The problem is very simple, we don't want to stay in one area pulling one enemy and repeating the same process 30 times for 30 chains. That's the core of the problem.

    Where's the enemies that come in groups when you pull 1 of them?
    Where's the mini-bosses that spawn? NMs ok but those take a while
    Where's the golden enemy that's a rare spawn?
    Where's a horde of enemies that appears when there's a lot of players in an area?

    Basically eureka needs variety and more events. Eureka is fun in my opinion and I like it a lot but it for the second version of it we need more variety in the exploration.
    (3)

  2. #2
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45

    Fun things in Eureka, some feedback

    *wrong post*
    (0)

  3. #3
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    Ok so after spending exactly 8 hours in eureka with my full team today we encounter 3 rare fates (gold each time) and averaged 78 crystals each. So if this fairly represents current drop rate, if we managed to do 2 hours of eureka per night every night it would take approx 85 weeks to get +3 on all gear. Holy shizzlesticks
    (8)

  4. #4
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    They need to increase exp gain a bit, increase FATE spawn rate, add Eureka to challenge log with protean crystals as rewards, and add objectives as well so we can do things to break up the mind numbing mob grind. We should also get crystals at level up as well.
    (2)

  5. #5
    Player
    ChairGlue's Avatar
    Join Date
    Jun 2016
    Posts
    7
    Character
    Minaera Nismet
    World
    Siren
    Main Class
    Blacksmith Lv 60
    I really think the solution is going to lie in the NM spawning.
    We know that they have spawn conditions, that they help spice up the grind, that the exp and crystals are solid and guaranteed.

    I believe we need people trying to figure out these spawn conditions rather than slamming their heads against a grind wall. We know that they are Hunt-like in their kill/weather/time conditions.

    What I want to know is how people will feel once the spawns are figured out and they have reliable and better sources of all the things they're complaining about being scarce.
    (2)

  6. #6
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ChairGlue View Post
    I really think the solution is going to lie in the NM spawning.
    We know that they have spawn conditions, that they help spice up the grind, that the exp and crystals are solid and guaranteed.

    I believe we need people trying to figure out these spawn conditions rather than slamming their heads against a grind wall. We know that they are Hunt-like in their kill/weather/time conditions.

    What I want to know is how people will feel once the spawns are figured out and they have reliable and better sources of all the things they're complaining about being scarce.
    Yeah, a lot of people are trying to do the bare minimum and think they can judge this content without improving their hunting strategies. I also think a lot of people don't understand the difference between anemos crystals and pure crystals.
    (2)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    100% exp if you tap a mob.

    Allow chocobos for those who wish to solo.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Oh good a positive suggestion thread, this I can get behind. While I don't believe it lived up to expectations,
    I honestly believe it has potential to be fun.

    Challenge log/weekly objectives
    example: fight all elements, fight a certain number of each element, amount of NMs, fight with advantage, etc
    Personal LB (adrenaline)

    random chest drops (ingredients or different types of lockboxes)

    Either more NM spawns or up the rate of protean crystals. In 2 full runs (6 hours) I saw 3 NMs.

    There needs to be something more with the weather and elements. Perhaps special abilities players
    can sign up for if things align or a bar is filled by prerequisites. example. player picked traits from a pool
    and when they have fought a certain element or weather spawns, they gain a bonus. or an ability becomes
    usable in certain weather.

    The change time in the field for the magian board I felt was fine, as we mostly focused on one type before
    trying another.

    Different types of buffs like the blessing of the elements. More random things to interact with in the field.
    Example : temporary magicite placed

    I'm only Level five, so this may change, but in the 6 hours I spent, these leapt out at me.

    Edit:

    something similar to maps, that drop or you can find in the field, something as simple as monsters in a bottle,
    previous settlers tried sealing them, open the bottle and defeat them to claim rewards/exp

    defense and offense objectives. Monsters move towards one of the aetherytes, or claim an area like a king of the
    hill battle. anything to supplement the downtime between NM spawns.
    (4)
    Last edited by Volsung; 03-14-2018 at 04:39 PM.

  9. #9
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    1. Add a Level Sync - so we can play with friends and be all at the same level

    2. Create safe spots for the parties to stay in order to not wipe from a random pop

    3. Rework rewards - 355 weapon and dyable AF colors for such an effort is not worth it!
    (9)
    Last edited by Binahel; 03-14-2018 at 10:19 AM.

  10. #10
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    also.

    4. Invisible/Sneak Potions

    5. Reraise scroll
    (7)

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