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  1. #51
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ChocoFeru View Post
    I find Eureka fun and challenging.

    People gives up too fast, and it's really sad to watch "pro players" giving up on this kind of content. I mean, I've seen parties grinding on same/lower level mobs and then talking bad about Eureka because they were getting too low exp, while it's all their fault.


    I guess people wasn't ready for this. They forgot how to manage pulls, how to use CC properly (stunn, bind, sleep etc...), they forgot everything, and that's because they're too used to complete scripted fights.
    The bears got me with their SAVAGE cleave, nearly killed some ppl because of that
    (0)

  2. #52
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ChocoFeru View Post
    I find Eureka fun and challenging.

    People gives up too fast, and it's really sad to watch "pro players" giving up on this kind of content. I mean, I've seen parties grinding on same/lower level mobs and then talking bad about Eureka because they were getting too low exp, while it's all their fault.


    I guess people wasn't ready for this. They forgot how to manage pulls, how to use CC properly (stunn, bind, sleep etc...), they forgot everything, and that's because they're too used to complete scripted fights.
    This is the root of the problem.
    Our community is conditioned around being strong in dungeons so they don't know what enemies to pull, how many to pull, they need a guide to learn how to do things right.
    (3)

  3. #53
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ghastly View Post
    This is the root of the problem.
    Our community is conditioned around being strong in dungeons so they don't know what enemies to pull, how many to pull, they need a guide to learn how to do things right.
    I'm not sure if knowing how to efficiently stab yourself is going to make stabbing yourself all that much more enjoyable.

    I think the root of the problem is: People just don't like it.
    (15)

  4. #54
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80
    Ok so after spending exactly 8 hours in eureka with my full team today we encounter 3 rare fates (gold each time) and averaged 78 crystals each. So if this fairly represents current drop rate, if we managed to do 2 hours of eureka per night every night it would take approx 85 weeks to get +3 on all gear. Holy shizzlesticks
    (8)

  5. #55
    Player
    h0tNstilettos's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    565
    Character
    Samira Starlightzz
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    They need to increase exp gain a bit, increase FATE spawn rate, add Eureka to challenge log with protean crystals as rewards, and add objectives as well so we can do things to break up the mind numbing mob grind. We should also get crystals at level up as well.
    (2)

  6. #56
    Player
    ChairGlue's Avatar
    Join Date
    Jun 2016
    Posts
    7
    Character
    Minaera Nismet
    World
    Siren
    Main Class
    Blacksmith Lv 60
    I really think the solution is going to lie in the NM spawning.
    We know that they have spawn conditions, that they help spice up the grind, that the exp and crystals are solid and guaranteed.

    I believe we need people trying to figure out these spawn conditions rather than slamming their heads against a grind wall. We know that they are Hunt-like in their kill/weather/time conditions.

    What I want to know is how people will feel once the spawns are figured out and they have reliable and better sources of all the things they're complaining about being scarce.
    (2)

  7. #57
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ChairGlue View Post
    I really think the solution is going to lie in the NM spawning.
    We know that they have spawn conditions, that they help spice up the grind, that the exp and crystals are solid and guaranteed.

    I believe we need people trying to figure out these spawn conditions rather than slamming their heads against a grind wall. We know that they are Hunt-like in their kill/weather/time conditions.

    What I want to know is how people will feel once the spawns are figured out and they have reliable and better sources of all the things they're complaining about being scarce.
    Yeah, a lot of people are trying to do the bare minimum and think they can judge this content without improving their hunting strategies. I also think a lot of people don't understand the difference between anemos crystals and pure crystals.
    (2)

  8. #58
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    100% exp if you tap a mob.

    Allow chocobos for those who wish to solo.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #59
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Suggestions? Well if they had listened to any of the feedback about Diadem they would have had plenty.

    First the things I like:

    The zone:
    - Its gorgeous, and I appreciate the effort put into making it as an area.

    Notorious monsters
    - I could be in the minority here, but I lvoe the fact that there are rare mobs that spawn if you kill X number of enemies while in the instance. (even if it is essentially a hunt mark)

    The Return of Lock Boxes
    - Simple enough. They worked in Palace and Diadem, so why not reuse them. Though their implementation leaves much to be desired.

    Next is the things I dislike and would change:

    Enemy EXP Values:
    - Someone did the math and it is 400% more EXP per level after level 5. That is excessive and is a slap in the face to anyone who wants to do this casually. We have other things we want to do in the game, but with a time investment like that it is as if they are telling us to ignore everything else for no good reason other than glamour.

    The effort is not worth the reward:
    - Casual and midcore content should never require the same amount of time and effort as raid content does to complete or progress. This mindset has been flawed from the start of A Realm Reborn.

    You. Do. Not. Base. Every. Single. Bit. of. Progression. Around. A. Single. Subset. of. Content.

    I've said it before, I'll say it again, and again, and again until they finally start to listen. People who raid do so because we enjoy it, it's fun, the time investment is fun and the rewards are pretty okay, but the fights are enjoyable to learn with a group. That's the appeal there. This mindset only looks at how long it takes to obtain the gear, rather than the enjoyable aspects of doing so.

    Raiding should be the biggest time investment in the game, with things like Eureka, Palace and Aquapolis being things where you can jump in, spend a full lockout and make decent enough progress that your time doesn't feel completely wasted for even bothering in the first place.

    This should have been something casual or midcore players could investment a decent amount of time in and receive rewards comparable to the effort put in. It's not. No one can argue against that.

    The diminishing EXP gains as you level, the penalties toward your EXP as someone comes up and hits an enemy you or you group has claimed—it's a counter productive gameplay model that discourages people to help one another, which goes against the very idea of this being an MMORPG.

    Lower the amount of enemies in the zone so that exploring is not punished:
    - If you are making and exploratory zone, exploration should be the focus, not a side effect. I want to explore Eureka without the risk of being bodied by everything I come across.

    The zone is absolutely gorgeous, one of the prettiest zones I think has ever been developed, but the moment I stop to try and admire it I am immediately greeted with an auto attack or an enemy walking up to me.

    This was not an issue in the first Diadem, there were safe spots where you could stand around and admire the zone as enemies simply didn't spawn there, there were areas where players could RP if they so desired. Diadem 2.0 and Eureka have remove this possibility entirely.

    Consider the possibilities of what activities players can come up with outside of the objectives:
    - We can't explore freely. We can't craft. We can't gather. We can't safely use gpose. There's no place to safely RP or hang out and we're locked into fighting, fighting and more fighting.

    The social aspect does not exist in this content because they didn't consider what players might want to do outside of killing mobs and gathering Atm—errr...Luminou... protean crystals.

    Let us do what we want in the zone even if it doesn't fall in like with what you envisioned that's the beauty of what makes an MMORPG FUN and if it isn't FUN you're doing it wrong.

    Remove the EXP penalty if someone else attacks something you are engaged with:
    - It shouldn't be there in the first place and makes Eureka, at a glance seem like a lonely endeavor that you and your friends are supposed to take the entire zone as a single 8-man group. The problem? There's another 136 people in there who could simply come up, nit your mobs and immediately reduce the amount of EXP your groups get because they simply "participated."

    Remove it. Don't change it. Don't make a claim system. Remove it and do nothing else in regards to participation. It is an exceedingly dumb system that shouldn't exist in the first place.

    Lockboxes being tied to NMs:
    - In Diadem you could at least find buried coffers or gain coffers from killing random mobs. In Eureka? Wait for a rare NM spawn and hope that you get enough participation to receive the amount of boxes you'd like.

    Why can't we just explore and find lockboxes?
    Why don't they pop up randomly like in leves?
    Why is it they are tied to a rare spawn like NMs?

    Simply put, this could have been a way to give incentive to people to explore the zone, but instead it's "Wait for the Star Rank to spawn, kill it and get the heck out." Yes I went there, this is literally Diadem but worse.

    Why are there no quests in the zone?
    - The EXP issue, the crystal issue and everything in between could have been alleviated with their being a plethora of quests for us to access aside from the supposed main story. It's not rocket science, the reason why we slog through the leveling process outside of content like this is because the MSQ quests give EXP and help us progress.

    No one likes to level, it is a boring, tedious process that we try to expedite through any means possible, and the lack of quests, challenge log entries or anything to facilitate a quicker leveling experience discourages people from wanting to try in the fist place.

    The diminishing EXP returns from all mobs as you level is also poorly thought out and only serves to pointlessly lengthen the playtime spent inside the content, it's just bad design and needs to be addressed soon.

    Reskinning and renaming failed and hated game mechanics:

    Protean Crystals? Oh, you mean Atma/Luminous Crystals/Light/everything else we hate?
    Anemos crystals? Oh, you mean Mythic Clan Mark Logs?

    To Naoki Yoshida, I ask—

    Why do you keep doing this? You know we hate these things, we're vocal about it every time and you always, always, always have to adjust them drop rates because your idea of fair is nothing short os exploitative and unfair.

    Come up with new ideas, or at least reuse the FUN ideas that people liked. Give me a book that has objectives in it that I trade out; like Zodiac Braves, give me maps that allow me to find lock boxes with /dig like alexandrite, give me daily objectives that give EXP and rewards like Beast Tribe quests. Give us things like Pomanders which allow us to play in ways that we would find fun and engaging, and don't remove an unused game mechanic only to double down on it in a new piece of content to make it seem as though you put effort into it; which its obvious that you didn't.

    ----

    Finally a more general note but one that needs to be addressed, brought up, and hammered home until they finally listen.

    Do not wait to fix something until the next patch:
    - Eureka, for lack of a better word, sucks.

    Square Enix, Yoshi P and the dev team, you have failed a third time to create exploratory content and it is time that you gather legitimate feedback, ignore your exceedingly flawed data and skewed numbers and turn to us to find out what we want instead of presuming you know what we want to play.

    Making a player poll is not a difficult thing, polling your players through official means would be simple, gathering our direct response outside of a forum environment is so simple that it almost hurts to have to suggest this in the first place.

    Furthermore: Do not wait to address this in 4.3, 4.35 or beyond.

    Address and fix this in a 4.26 or 4.27 patch, make it your top priority and stop putting things on the back burner simply because you have a schedule to adhere to. That's poor management.
    (28)
    Last edited by Aniya_Estlihn; 03-14-2018 at 09:58 AM.

  10. #60
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Aniya_Estlihn View Post
    snip
    Thank you
    (4)
    Quote Originally Posted by Coatl View Post
    The Samurai stops performing any actions and takes two telegraphed aoes to the face and dies but still manages to get his final words out..

    "u dont pay my sub noob"

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