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  1. #1
    Player
    Javey's Avatar
    Join Date
    Aug 2017
    Posts
    43
    Character
    Larayselda Thejara
    World
    Mateus
    Main Class
    Dragoon Lv 70
    I would like an alternative way to get crystals as a hand/land disciple. I don't expect it to be easy but I can only take so much button mashing. Maintaining an optimal rotation is exhausting. I want to rest but work towards the relic while I listen to a podcast or something.

    Make me excavate or contribute to a project FC airship style (no leves or moogles >:0).
    (2)
    Last edited by Javey; 03-14-2018 at 06:04 AM.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Please please please make tank and healer XP scale to the same point as DPS, I'm getting 40XP per kill on my lvl 56 NIN which does less damage than my lvl 70 PLD which only gets 10XP per kill. I'm actively being discouraged from playing a role that is necessary within parties.
    (0)

  3. #3
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    - I love the design of the map but, I find certain areas a bit "glitchy", like the elevation on the ground (rocks, roots, mounds) are not consistent. I think SE tried to give them dimensions but the construction isn't polished. sometimes it would look like you can jump over, then you hit this invisible wall and have to go around. I guess it's WAI because it's an additional predicament?
    - lack of achievement/logs so we have an idea how we're progressing outside of the duty. or maybe I missed it, but when my party and I were on break we were all "how many exp do you still need?" "dunno I think I'm halfway to 5?" I don't expect fully detailed logs like the journal, just a meter perhaps, like a tab on the character window?
    - I like the suggestion on variety of activities, like based on the weather, people can take advantage of certain elementals, and we get to do defend an area etc. right now, it seems people camp on one spot and wait for NM. just to make the area more interactive outside of one's party.
    - also support a shorter spawn time for NMs.
    (3)
    Last edited by duvvvv; 03-14-2018 at 06:40 AM. Reason: character limit

  4. #4
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    More notorious monsters and variety in objectives is needed. Perhaps some sort of daily and weekly bonus for people that just want to casually grind on top of it all. At the very least there needs to be something else to do besides constantly fighting the same mobs over and over until your brain explodes.
    (1)

  5. #5
    Player
    Karathix's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Karara Kara
    World
    Odin
    Main Class
    Scholar Lv 70
    One big thing i'd like to see is more quests! not necessarily for magicite, even just for stuff like XP. I'm really enjoying having a group of friends run around and spread out and seeing a bunch of other people running around too.
    (3)

  6. #6
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    I think that Eureka (and Diadem before it, and FATE grinding before that) shows a fundamental problem with FFXIV: outside of raids, the combat isn't fun. Monster Hunter for example is incredibly grindy, but the combat is intrinsically fun and satisfying, at least for the first 20 hours or so.

    Now, I'm not expecting any revamps to the combat or anything like that, but improving Eureka means diversifying the range of activities and not just putting a microscope on the fact that FFXIV's combat is boring. Like delivering supplies to camps or other settlements, or defending bases, maybe crafting usable turrets or something
    (6)

  7. #7
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    - More quests. It'd not only make the area feel a bit more "active" beyond mindless zerging on mobs, but also give people something to do more often than "every level or so, go talk to Krile for 2 seconds about something vague and go back to grinding."

    - Up the XP. No, seriously - up the freakin' XP. Level 3 characters getting only 20 XP for level 5 mobs per kill is atrocious. If there was more to do than simply zerg monsters, the XP being so low and on-par with the true overworld would be fine. But given there is literally nothing else to do but endlessly kill things, the XP should be upped by at least 25% per kill for mobs 2-3 levels above you. Nothing crazy, especially if the grind was part of the desired play, but... something better than what it is now. It's horrible as it is now, grindfest intended or no.

    - More dynamic monster spawns/fates. Make the area feel alive and exciting, make the challenge feel real instead of an arbitrary "Bash your head on the wall until crystals pop out" brick road.

    - Up the crystal drop rate or at least the amount of crystals per drop.


    Something like Hamlet defense would also be really cool, honestly.
    (16)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Rewards are just too bad, tbh. Gears in this game are boring vertical stat sticks and adding the ever-elusive "extra effects" or "gear set bonuses" to this tripe would have made it reasonably palatable despite the mediocre implementation (previous relic quests were garbage too past the initial step, let's not mince words here). No decent carrot? I'll just slap that stick out of your hands and snap it in two then, thank you very much.
    (9)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm positive that crystals have more likelyhood to drop on mobs of about your level, been farming exp with bears as lv 5-6 and got extremely low, went to do some lv 6 mobs and like it rained

    Besides I have the feeling that NM spawns is related to certain types of enemies killed rather than just time
    (1)

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Two concerns. First the notorious monsters. You need them for certain items so how is that going to work when most people move on and stop playing anemos? Like a year from now or two years, if there aren't enough people playing to be able to beat NMs, need alternative progression for solo play.
    And other concern about the exp loss / level down system. Seems like an unfair punishment for an online game where lag or server error could erase a lot of work. I don't think people get nostalgia about level down; we can leave big death penalties in the past.
    (3)

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