Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    What have we learned?

    SE can't design fun open world content.

    Quote Originally Posted by Millerna View Post
    What I've learned is that this forum is apparently full of people who can design and build the perfect MMO that will satisfy absolutely every single player with every piece of content in the game o.O
    This may sound crazy...but people have already given suggestions on how to make it better. If we can try something for a few hours and say what could be better why can't the developers? What made them think "oh killing just monsters is fine"?
    • They could have daily/weekly quests
    • Leves with lore to do with isle of val for people to do in parties which involves monsters with mechanics
    • Chain fates which go a long the map
    • NM spawning more often
    • Monsters doing more than just a single aoe then auto attacking
    • Provide more exp from mobs
    • Defending settlements so we can perhaps build upon the map so people can get more benefits (buffs/damaging items/temp. mounts/etc)
    • We have the elemental wheel and I noticed you can change them in combat yet no monster I have come across utilises this mechanics which could have been actually interesting needing to swap your element when the enemy does.

    See how easy that was for me to list changes I would make to Eureka when I only played up to level 4? You don't need to be a perfect MMO developer to recommend features which are already in the game that could enhance the way it is played. When it comes to grind its about how well you can disguise it and putting all these different avenues allows people to pick how they want to approach the content and change when they feel like it. This will then appeal to both to people who want to grind mobs they can and those who prefer the way XIV approaches content can do it that way.

    Instead they wasted 17 months designing a zone and forgot people will be doing content on this map they created. To put it simply this zone is wasted potential.
    (15)
    Last edited by Remus; 03-14-2018 at 07:24 PM.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Remus View Post
    What have we learned?

    SE can't design fun open world content.
    Agreed. Everything is largely instance based. No room for actual content out in the open world areas. Not that there is anything worth doing. Better to wait until they fix DRK and add enough content to keep me busy for a week at least before jumping back in to play.
    (1)

Tags for this Thread